If Genetronic replicator had to be discarded, it would only be worth using when special downloaded into play. If I wanted to prevent a death on a once-per-card basis, I'd use Empathic Touch
, since that requires no card play.
I think the appropriate level to errata this to would be that of Sickbay: Menagerie
. Now that card is limited to
, but it also allows you to counter Ceti Eel and Borg assimilation and only requires one MEDICAL, who you have to stop in order to do it. You can also use Sickbay only a ship, whereas Genetronic Replicators
is limited to only being used by an away team. (This never made sense to me. Martin
: "Hey, Toby did you bring that fancy new the genetronic replicator down to the planet?" Toby Russel
: "You mean that fancy new experimental thing the size of a table I use in the operating room? Sure, it's in my pocket!") If anything, changing Genetronic replicators
to work ONLY on ships would make it less powerful (since many more"kill" dilemmas are planet only than space only) and would make sense. (Even in the TV episode, Worf is injured on the ship, not on a planet.)
Limiting genetronic replicators to thrice per game or once a turn and requiring stopping would make it on par or slightly worse than Sickbay
. Remember, unlike Sickbay it is subject to Kevin Uxbridge
This raises a rules question I had not thought of involving Sickbay
-- if I fail to overcome a dilemma that kills a personnel (let's say Aggressive Behavior
) can I use Sickbay: Menagerie
to save the victim, or am I unable to do that because the MEDICAL who is on the ship is stopped by a dilemma, and so can't be stopped to do the saving? Does it change the outcome if the personnel who is killed dies as the result of a tactic that is placed as a result from the ship being damaged by the dilemma?