Re: Reasons for banning:
All Threes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interrupt
This card is, by far, the most powerful drawing interrupt in the game.
Even with the opponent's choice, this card is a basically a 2-for-1, and with your choice, it improves to roughly 3.5 or 4-for-1. For free, no strings attached. It's like Kivas Fajo, but better, on an interrupt.
Ancestral Vision . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Event
This card has been determined to be part of the asymmetry between the
and the
, and in order to curb the power of the
, Ancestral Vision has been banned. I should point out that that it should be clear that the
effect is not deemed too powerful since there is an Alpha Quadrant counterpart, but rather, who it benefits.
Anti-time Anomaly . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Event
This card is affected by a
card. Simply put if a card is affected significantly by a
card, it should be banned in order to remove the necessity of playing with
cards.
Baryon Buildup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Event
I
have absolutely no idea why this card is on the list. None whatsoever. It is not that I simply disagree why this card is here, I really have no baffling clue why it ever hit the list. I've never played the card (even in sealed deck) and have never considered it.
Beware of Q . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Objective
This card has two problematic functions. First, it allowed
-dilemmas to seed as normal dilemmas allowing cards like Pla-net to self-seed (and in this case). Second, it effectively enables players to use any wall has a super filter as well- allowing 2 seed cards play the role of 5 or 6.
Beyond the Subatomic . . . . . . . . . . . . . . . . . . . . . . . Interrupt
This card acts as a wild card by allowing players to get cards of the given card type that they need. It has proven more problematic is two ways: by getting cards into the discard pile or by fueling Smooth as an Android's Bottom.
Black Hole . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Doorway
card
Borg Ship . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Dilemma
card
Brain Drain . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interrupt
card
Clone Machine . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Incident
To be honest, I do not understand why this card is on the list. However, given that unique personnel are designed so that only one of them will be in play at a time, some people believe that Clone Machine is abusive in giving players access to use an ability more often than they should.
Colony . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Facility
card
Cyrus Redblock . . . . . . . . . . . . . . . . . Personnel – Non-Aligned
Some people believe that the additional kill induced by Cyrus Redblock is too strong.
Data, Keep Dealing . . . . . . . . . . . . . . . . . . . . . . . . . Interrupt
An engine allowing for substantial recurring. Considering that it is 0-for-1 in terms of card draws (as opposed to Palor Toff, etc.), its power is questionable.
Delta Quadrant Spatial Scission . . . . . . . . . . . . . . . . . .Incident
Balance
Destroy Radioactive Garbage Scow . . . . . . . . . . . . . . Interrupt
card
Devidian Door . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Doorway
card
Distortion of Space/Time Continuum . . . . . . . . . . . . . Interrupt
card
Dixon Hill . . . . . . . . . . . . . . . . . . . . Personnel – Non-Aligned
Many players believe that the ability to meet the requirements of a mission is too strong.
End Transmission . . . . . . . . . . . . . . . . . . . . . . . . . . . Interrupt
card
Full Planet Scan . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interrupt
card
Genetronic Replicator . . . . . . . . . . . . . . . . . . . . . . . . . . .Event
card
Going To The Top . . . . . . . . . . . . . . . . . . . . . . . . . . . Interrupt
card
Holoprogram: Fortress of Doom . . . . . . . . . . . . . . . . .Incident
This card generates one free personnel each turn. Further, it allows a player to lockout a player of a mission as many players do not stock
personnel in their decks.
Horgah’n . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Artifact
card
Jack (Maladjusted Misfit) (2E) . . . . . . Personnel – Federation
A cloneable, reuseable, unstopable, Telepathic Alien Kipnappers.
Jem’Hadar
Shrouding . . . . . . . . . . . . . . . . . . . . . . . . .Incident
This card allows for "rogue borg" type pinging that Allen described.
Klim Dokachin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Event
A weaker version of Static Warp Bubble. Instead of making a player discard, it roughly equivalently forces a player to skip a draw.
Launch Portal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Doorway
card
Memory Wipe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Event
card for one function. It was reported that the second function was used to lock players out of their missions. I find this hard to believe.
Organ Theft . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Objective
balance. I should point out that Crell Moset does roughly the same thing for
Palor Toff – Alien Trader . . . . . . . . . . . . . . . . . . . . . Interrupt
This card has proven too strong as it acts as a wild card for any card in your discard pile.
Q’s Planet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Q Mission
card
Qol (Lascivious Lackey) (2E) . . . . . . . . . . .Personnel – Ferengi
A card that allows players to remove dilemmas from beneath their own missions. For example see:
http://math.ucsd.edu/~fkenter/MyDilemma ... emmas.html
Quantum Incursions (2E) . . . . . . . . . . . . . . . . . . . . . . . .Event
This card was banned in Standard because it proved to be too powerful in allowing the Borg to draw a bunch of cards and rig their probes. That banned effectively carried over. I am not convinced of its power.
Raise The Stakes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Event
Banned outright.
vReconnaissance Drone (2E) . . . . . . . . . . . .Personnel – Borg
It has been long standing that the Borg, in 1e, had no way of downloading non-Drones, and this card broke that trend. It also allows for probe-rigging.
Red Alert! . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Event
card
Ressikan Flute . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Artifact
An artifact that has the potential to generate a very large number of points.
Revisionist History . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Event
The problem card here is actually Temporal Shifting which allows players to discard massive amounts of cards from the opponent's hand. In order to stop players from consistently recurring Temporal Shift, Revisionist History was banned.
Revolving Door . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Event
Functionally banned with Space-Time Portal and Alternate Universe Door anyways.
Rogue Borg Mercenaries . . . . . . . . . . . . . . . . . . . . . . Interrupt
card
Scan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interrupt
card
Scanner Interference . . . . . . . . . . . . . . . . . . . . . . . . .Incident.
The "pollution" function was used to lock the opponent's personnel on planet missions for most of the game.
Senior Staff Meeting . . . . . . . . . . . . . . . . . . . . . . . . . Interrupt
card
Shape-Shift Inhibitor . . . . . . . . . . . . . . . . . . . . . . . . . . .Event
Many players simply find this card unfair and inhibiting.
Sherlock Holmes . . . . . . . . . . . . . . . . Personnel – Non-Aligned
There is no mystery here.
Smooth as an Android’s Bottom? . . . . . . . . . . . . . . . . Interrupt
Similar to All Threes, but weaker.
Spatial Rift . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Dilemma
Players we using this in combination with 1 Tribble and The Clown: Bitter Medicine to make this dilemma hard to defeat. I personally never found this combination difficult to overcome, but other players did.
Standard Orbit (2E) . . . . . . . . . . . . . . . . . . . . . . . . . . . .Event
This card- unfairly dampens one of the key mechanics of the game: downloading. I'm not convinced it is worth playing at all (considering its cost), but it is certainly harsh it hits play.
Static Warp Bubble . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Event
card
Subspace Schism . . . . . . . . . . . . . . . . . . . . . . . . . . . Interrupt
card
Supernova . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Event
Has the ability to destroy the opponent's only viable method of reporting in one (two cards)
Telepathic Alien Kidnappers . . . . . . . . . . . . . . . . . . . . . .Event
card
Terraforming Station . . . . . . . . . . . . . . . . . . . . . . . . . .Facility
This card is banned because some people did not like a card to have an intergame ability.
The Next Emanation . . . . . . . . . . . . . . . . . . . . . . . . . . . .Event
This card can cause players to be lockout by permanently removing key personnel.
The Sheliak . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Dilemma
card
The Weak Will Perish . . . . . . . . . . . . . . . . . . . . . . . . Dilemma
Many players find this card too powerful in its ability to unrestrictively (except for one card) kill most of an away team.
Vash (Treasure Hunter) (2E) . . . . . . . Personnel – Non-Aligned
This card was used in the Haraad-Sar loop deck. It has the potential to draw 2 cards AND restock a card upon reporting. I am not too sure why it is still banned.
Vic Fontaine . . . . . . . . . . . . . . . . . . . Personnel – Non-Aligned
The ability to download "any card" has proven twice over to be extremely powerful.
Visit Cochrane Memorial . . . . . . . . . . . . . . . . . . . . . . Objective
card
War Council . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .Incident
This card is a good play engine which helps the
more than the
Your Galaxy Is Impure . . . . . . . . . . . . . . . . . . . . . . . Dilemma
This dilemma can be used to lock players out of all of their missions by killing off key personnel before they can use their skills.
Zefram Cochrane’s Telescope . . . . . . . . . . . . . . . . . . . .Artifact
A reuseable, uncounterable Scan.
Cards that in my opinion should be taken off the list, no problem:
Baryon Buildup
Cyrus Redblock
Dixon Hill
Memory Wipe
Quantum Singularities
Vash
Cards that should be added to the list:
Mirror Image
In The Zone
Regina Bartholomew
Temporal Wake
Hidden Fighter
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