#393949
Still thinking "out loud"
I saw this post on the forums about solo ST: viewtopic.php?p=165398#p165398
It looks like that solo mode takes a lot of time to set up, but it made me think about what could be possible.
At some point Decipher added "scenarios" to Star Wars CCG. You had to reach a certain number of points by playing certain cards and performing certain actions. These were not difficult to adapt to play solo, and it was easy to create new scenarios. There are some examples here (for the normal, 2-player game): http://theforce.net/ccg/sw/scenarios/
Would that be a possibility in Star Trek CCG? The dilemmas would still be random, but if you decide at the beginning which dilemmas or which type of dilemmas you have to face it might not matter as much.
I saw this post on the forums about solo ST: viewtopic.php?p=165398#p165398
It looks like that solo mode takes a lot of time to set up, but it made me think about what could be possible.
At some point Decipher added "scenarios" to Star Wars CCG. You had to reach a certain number of points by playing certain cards and performing certain actions. These were not difficult to adapt to play solo, and it was easy to create new scenarios. There are some examples here (for the normal, 2-player game): http://theforce.net/ccg/sw/scenarios/
Would that be a possibility in Star Trek CCG? The dilemmas would still be random, but if you decide at the beginning which dilemmas or which type of dilemmas you have to face it might not matter as much.