#469576
Thanks all for the help. Much appreciated. As someone trying to learn all the rules coming in years later it can be confusing (I stopped playing after First Contact years ago).
mrpurple wrote:Thanks all for the help. Much appreciated. As someone trying to learn all the rules coming in years later it can be confusing (I stopped playing after First Contact years ago).Oh, yeah, it's tough. Please tell us anything we can do to ease the transition, either for you or returning players who come later!
Discovery suxs wrote:Straight from glossaryDo you have an outdated Glossary? I think that's the old quote. My Glossary (v.1.9.6, January 2019) reads:
To begin or continue a mission attempt, or to complete the mission, at least one crew or Away Team member must match one of the mission’s affiliation icons (if any); other (nonmatching) personnel in the crew or Away Team can assist in the attempt. (Dual-icon missions require a matching personnel in both the crew and the Away Team. Also, to attempt a space mission, at least one crew member must match the ship’s affiliation. The ship does not have to be staffed for movement or match the mission’s affiliation.) If you lose all matching personnel during the mission attempt, the mission attempt ends. (However, if you remove all matching personnel during a dilemma encounter with a card that suspends play, such as Flight of the Intruder, but other non-matching personnel remain, the dilemma resolves normally
To begin a mission attempt, or to solve theThis shows that I did get a detail wrong: affiliations are checked at both start of the attempt and at the solve step, but other restrictions are checked only at the start of the attempt (not the solve step).
mission, at least one crew or Away Team
member must match one of the mission’s
affiliation icons (if any); other (nonmatching)
personnel in the crew or Away Team assist
in the attempt. Also, to attempt a space
mission, at least one crew member must
match the ship’s affiliation. (The ship does
not have to be staffed for movement or
match the mission’s affiliation.) Some cards
may add further limitations (e.g. Quantum
Torpedo) or requirements (e.g. Homefront)
for attempting a mission; these are checked
only when starting the attempt. (See dual-icon mission.)
BCSWowbagger wrote: This shows that I did get a detail wrong: affiliations are checked at both start of the attempt and at the solve step, but other restrictions are checked only at the start of the attempt (not the solve step).Which is just 'cause "can you attempt" and "can you solve" are different things - it's just that some things get checked in both (like "do you have the right affiliation").
Fezzik wrote:Why do you wear a mask? Were you burned by acid, or something like that?
Westley wrote:Oh no. It's just that they're terribly comfortable. I think everyone will be wearing them in the future.
BCSWowbagger wrote:[/quote]mrpurple wrote:Thanks all for the help. Much appreciated. As someone trying to learn all the rules coming in years later it can be confusing (I stopped playing after First Contact years ago).Oh, yeah, it's tough. Please tell us anything we can do to ease the transition, either for you or returning players who come later!
MidnightLich wrote:I don't always play 1E drunk, but when I do, I understand the rules
mrpurple wrote:I was thinking of playing a deck that mixed in the Revised version of Voyager crew with the originals. My question is about the Doorway card Holodeck Door:Doorway cards mostly play like Interrupts: you can play them at any time (between other actions), and they do not use your regular card play.
https://www.trekcc.org/1e/index.php?cardID=1294
When is this card played from hand? Would playing this replace my report for the turn of a crew member or shuttle?
Discovery suxs wrote:https://www.trekcc.org/1e/index.php?mod ... ardID=1303Yes, if the ship is also and matching. So can't report to the U.S.S. Voyager in , but can report to the U.S.S. Enterprise in .
I understand the first part of home away from home.
I'm confused with the part below.
If any other non-Borg ship: while not in its native quadrant, your personnel who match ship's affiliation and native quadrant (and your equipment) may report aboard.
Does this mean I can report my alpha personal aboard the ship in delta?
Professor Scott wrote:Ok cool thanks for the help.Discovery suxs wrote:https://www.trekcc.org/1e/index.php?mod ... ardID=1303Yes, if the ship is also and matching. So can't report to the U.S.S. Voyager in , but can report to the U.S.S. Enterprise in .
I understand the first part of home away from home.
I'm confused with the part below.
If any other non-Borg ship: while not in its native quadrant, your personnel who match ship's affiliation and native quadrant (and your equipment) may report aboard.
Does this mean I can report my alpha personal aboard the ship in delta?
Corbinq27 wrote:The glossary works in mysterious ways.
Armus wrote:You play in Minnesota. They're animals up there.
Iron Prime wrote:I believe so. Unless there is a personnel without that I am forgetting...The only other personal are just without icon.
Takket wrote:what does "scouted" mean?A mission has been scouted if a player completes scouting at that mission. Thus a mission you have scouted is a mission at which you have completed scouting.
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