Enabran wrote:But I would say the Glossary has more power than the Rulebook.
The Rulebook agrees that the Glossary is the highest authority:
Rulebook: About This Rulebook wrote:The companion to this rulebook is the Glossary. The Glossary is available at the CC's website, and includes many rulings and clarifications related to specific cards and terms. If the rulebook and the Glossary ever conflict, the Glossary is correct.
However, I don't think we need to worry about a Rulebook/Glossary conflict here, because the Glossary doesn't contradict the Rulebook on this:
Glossary: Facilities: battle wrote:Battle – Facilities participate in battle and are
damaged or destroyed in the same manner
as ships. See battle – ship, damage.
When a facility is destroyed, all personnel
aboard or “in” the facility are killed.
What Glossary text says that destroying a ship
doesn't kill its personnel and destroy its equipment? And, if that were how it worked, then how would
Mona Lisa work? And would
Aamin Marittza not score points when his ship explodes?
Bottom line: I am pretty sure that destroying a ship or facility kills all personnel aboard and destroys their equipment, just as the Rulebook says. The Rulebook quote is convenient, though, because it is (IMO) a lot easier to find.
(There
are cards in the game that "discard" a personnel without "killing" them, such as
Spatial Rift, but these cards are few and far between -- and they are specific about what they are doing.)
Going back to the original set of questions...
1. a play a person, then reveal Quite a Coincidence and place it on that person. Have i now advanced to execute orders and cannot play any more persons?
2. i seed Assign mission specialists. can i reveal Quite a Coincidence in the seed phase and play 2 on my mission specialists?
3. i report a ship with 5 crew. since (i believe) you can respond to any action with any number of valid responses, can i reveal 5 copies of Quite a Coincidence and place one on each person?
1. Commdecker is correct; revealing QAC in this case is a valid response and does not advance you to the orders phase. Even if it weren't a valid response, it would be an "at any time" action which still would not advance you.
2. No, because neither valid responses nor "at any time" actions are allowed during the seed phase:
seed phase: other seeding rules wrote:The only actions you may take during
the seed phases are seeding cards,
carrying out game text that takes place
immediately upon seeding a card faceup, such as downloading Bajoran
Wormhole with Ultimatum or an
Emblem card with Disrupt Alliance, and
special downloads. You may not
activate a hidden agenda or use “play
phase” game text such as effects that
suspend play (except special
downloads) or may happen “at any
time” or “each turn.”
Why are special downloads allowed during the seed phase? I genuinely have zero clue. I'm sure there's a historical reason for it, but I have no idea why
(and ONLY
) once again get to trump every other timing rule in the game -- in this case, even functioning where
suspends play cards do not!
Anyway, back to your question: bottom line is you can't use QAC against seed-phase personnel. But you can use them against personnel played on the first turn!
3. Yes, it would be fine to place one copy of QAC on each personnel. As others have pointed out, you couldn't place all five copies on the
same personnel, but, as long as they're different personnel, it's different targets.
3a. ("Does Auto-Destruct Sequence work for 50 points if I kill 5 QAC targets with it?")
If you killed all five at the same time, I believe you would only score the first 10 points, not all 50, because of the cumulative rule.
If Auto-Destruct Sequence blows up a ship with 5 different QAC targets aboard, QAC would be having the same effect (scoring 10 points) on the same target (you, the player) at the same time (during the destruction of the ship). Even though the triggers are different (because each QAC initially targets a different personnel), I think the cumulative rule will prevent a mass simultaneous QAC payday.
Something you
could do, though, is self-seed a
Symbalene Blood Burn, place your facility under quarantine, and then have each person die off one turn after another. Those deaths would be at different times, avoiding the cumulative rule issue.
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