#394729
Hey all,
Just going over some cards and a few questions popped up.
1) new arrivals: on first glance, seems awesome. Report a personnel for free each turn. Pretty sweet. Until the catch hits .. If you report more than 1 per turn, it's discarded. Most affiliations can report more than one personnel for free per turn. I'm building a ferengi deck as well as a dominion deck. Dominion, with deyos, a couple of maturation chambers and the great link .. blows a hole right in New Arrivals. Sure, perhaps the first few turns, if you drew horribly and your engine isn't full steam yet, gets a few extra cards in play. But otherwise ... So I'm wondering.. is it all that good a card?
2) If you have a card that says you can report a personnel with 'X' criteria and you have a personnel that has x but also y .. is that an appropriate download? Example that occurred to me. Activate subcommands says you can d/l one of each designation drone (red blue green). Cool. Seven of mine has all three (as an example..the queen does as well) designations. Can you use ONE of those designations (say, security) and d/l her as one of the three?
3) artifacts in general. They seem like a great idea but the reality is that I don't think games are long enough to really get full use of them. I've watched/read tourney results and it seems like most games don't go past turn 8-11. Considering you have to a) use a seed on an artifact, b) complete/solve a mission ... this will generally happen around turn 5 or so...to get the artifact; thus really only giving you 5 or so turns to use the artifact... is it really worth the trouble?
Thats all folks
Just curious to get your thoughts on how you approach these cards or how they interact with rules.
Just going over some cards and a few questions popped up.
1) new arrivals: on first glance, seems awesome. Report a personnel for free each turn. Pretty sweet. Until the catch hits .. If you report more than 1 per turn, it's discarded. Most affiliations can report more than one personnel for free per turn. I'm building a ferengi deck as well as a dominion deck. Dominion, with deyos, a couple of maturation chambers and the great link .. blows a hole right in New Arrivals. Sure, perhaps the first few turns, if you drew horribly and your engine isn't full steam yet, gets a few extra cards in play. But otherwise ... So I'm wondering.. is it all that good a card?
2) If you have a card that says you can report a personnel with 'X' criteria and you have a personnel that has x but also y .. is that an appropriate download? Example that occurred to me. Activate subcommands says you can d/l one of each designation drone (red blue green). Cool. Seven of mine has all three (as an example..the queen does as well) designations. Can you use ONE of those designations (say, security) and d/l her as one of the three?
3) artifacts in general. They seem like a great idea but the reality is that I don't think games are long enough to really get full use of them. I've watched/read tourney results and it seems like most games don't go past turn 8-11. Considering you have to a) use a seed on an artifact, b) complete/solve a mission ... this will generally happen around turn 5 or so...to get the artifact; thus really only giving you 5 or so turns to use the artifact... is it really worth the trouble?
Thats all folks
Just curious to get your thoughts on how you approach these cards or how they interact with rules.
The "Artist" formerly known as ChadC