Armus wrote:Spoked spacelines are only fun if you put a Black Hole in the middle and make it suck in a mission every trip around the table.
I also never understood -- or even tried -- that layout. Seems really awkward to me.
Se7enofMine wrote:in a 3 man game, it's a bit tougher as you are only seeing under 3 missions on each of your opponents missions.
Perhaps I
explained insufficiently. In our set-up, you are the first player. We play CW. I am the second player. Deanna is the 3rd player.
In our game, you are required to seed all your 18 DILs under my 6 MISs (I am CW from you).
If I encounter them on my turn, you (CCW player) & me (current / second player) together will resolve them. Thus, your Geology block works efficiently on me (right? Or do I miss something?), but will not affect Deanna.
Next, it's Deanna's turn to attempt (3rd player). My DILs wreak havoc on her crews, because's she's "my responsibity" to hamper (since I'm her CCW player).
Then in your turn (1st player), Deanna's strategies will try to weaken your personnel.
So, in that way, there is not much difference (against a single player, that is) in effectiveness between a 2PG & a 3PG, right? Or wrong?
With our system I opted for convenience and less hassle / more seed speed (no need to change DIL tactics or, worse, change your deck), over versatility and control (you do not have the option to hurt Deanna with DILs, and she cannot bother me).
But perhaps you
did understand me correctly from the first post, and I'm missing something.
Please clarify until we understand each other!