Se7enofMine wrote:The cards are banned in official sanctioned events. If you and your group wish to use them for private friendly games, that's completely fine. My friends and I use a couple of them locally and have also banned others from play. To each their own.
As for why they are banned .. there are different reasons for each card but suffice to say that the most common is NPE - negative play experience. Some are over powered. some can be used and/or combined to lockout an opponent. Etc etc. I personally think some of them just need a bit of tweaking (errata) then can come off but thats just my opinion.
To be perfectly clear, they are banned in sanctioned tournaments using the Official Tournament Format (OTF) rules. This is the format that has been largely responsible for reviving the game, as it adds some new rules and tweaks (and yes, bans cards) to keep the game focused on fun competition and not power escalation. You can see the
OTF Rules linked on our front page, on the left side.
In other formats, including Open, those rules and the ban list does not apply. The only exception is
Raise the Stakes, which was banned by Decipher almost immediately.
As for why cards are banned, there isn't a definitive list. The majority of the cards on the
OTF Ban List were added there years ago. Our Errata Team is always going through the list, looking for cards to grant amnesty to (remove them from the list), or ways to fix the most abusive aspects of the cards. An upcoming batch of errata looks to do both of those things, and trim the number of banned cards somewhat.
So if you want to play with all the cards, mission stealing, and no seed limits, Open is the format for you. Which is great, because we'd love to see more people playing open. OTF is what we use for all of our big events, so it's good to play a bit of if you ever plan on attending a Trek Masters, Nationals, Continental, or World championship.
I will say that over the years, the game has added a lot of new play engines and card drawing, so the need to use
Red Alert is much lower than it was when the game first came out. The days of "play 1, draw 1" are long past, and most decks these days can easily get to "play 3, draw 3" each turn - if not more.
Welcome back! Let us know if there is anything else we can answer for you.
-crp