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Step 4: WotC6 - Vote on Mission Special Ability

Posted: Fri Feb 01, 2019 1:19 pm
by MidnightLich
Welcome to step 4 of Will of the Collective VI! In the previous step, we received nominations for twelve (12) different special abilities for Excablia. Since we had fewer nominations than the poll software here can support, I did not cut any. Instead, I spent some time make sure they all fit on the template and slightly adjusting the text to meet design standards.

Your job now is to vote on the special ability - if any - that you want to choose to appear on our mission. This poll will be up through Sunday, February 3rd, giving you a full forty-eight (48) hours to cast your votes. Each of you will be able to vote for a single choices, and you can change your vote at any time until the poll closes.

If we don't have a clear winner, there will be a runoff vote posted after this poll closes. A runoff will be triggered if the top two choices are tied, or if their combined total number of votes is less than half the total number of votes. Otherwise, there won't be a runoff vote and the winner will move on to the next step. If we do have a runoff vote, it will be a quick, 24-hour poll. So vote, then feel free to reply to this thread with your votes and try to sway others to your side!

Here are the three asymmetric options, since there wasn't space for them in the poll:
Asymmetric Option #1 wrote: Your side: No affiliation attack restrictions here.
Opponent's side: When seeded, download up to 4 [OS] personnel here.
Asymmetric Option #2 wrote: Your side: +X points if no Treachery in Away Team when solved.
Opponent's side: +X points if no Honor in Away Team when solved.
Asymmetric Option #3 wrote: Your side: When solved, may download an Honor personnel here.
Opponent's side: When solved, may download a Treachery personnel here.
In the mean time, after you've voted, head over to the character nomination step to suggest which character we'll make that has "Excalbia" in their lore!

Happy voting!

-crp

Re: Step 4: WotC6 - Vote on Mission Special Ability

Posted: Fri Feb 01, 2019 1:41 pm
by BCSWowbagger
Some fun choices here!
Once during Seed Phase, you may rotate this mission.
When seeded, you may rotate this mission.
These options seem to me to be functionally identical. Will their votes be counted together?

Re: Step 4: WotC6 - Vote on Mission Special Ability

Posted: Fri Feb 01, 2019 1:45 pm
by MidnightLich
BCSWowbagger wrote:Some fun choices here!
Once during Seed Phase, you may rotate this mission.
When seeded, you may rotate this mission.
These options seem to me to be functionally identical. Will their votes be counted together?
As discussed in the previous thread, they are very slightly different. Since we didn't need the list to be curated, I left both in.

-crp

Re: Step 4: WotC6 - Vote on Mission Special Ability

Posted: Fri Feb 01, 2019 2:01 pm
by MattgomeryScott
@MidnightLich

Is:
When seeded, you may download The Savage Curtain.
The rules correct version of my entry:
[DL] The Savage Curtain
If so, it's missing the part where it would be on both ends of the card, so both players can download their own "The Savage Curtain" (one each.)

If that's not possible then no worries, just figured I'd check.

All the Best,

Mattgomery Scott.

Re: Step 4: WotC6 - Vote on Mission Special Ability

Posted: Fri Feb 01, 2019 2:20 pm
by MidnightLich
MattgomeryScott wrote:@MidnightLich

Is:
When seeded, you may download The Savage Curtain.
The rules correct version of my entry:
[DL] The Savage Curtain
If so, it's missing the part where it would be on both ends of the card, so both players can download their own "The Savage Curtain" (one each.)

If that's not possible then no worries, just figured I'd check.

All the Best,

Mattgomery Scott.
Yeah, we've never done a [DL] on a mission. It's usually a seed phase trigger (When you seed...) or an order (Once per game...).

And by default, special game text will be on both sides; sorry for not making it more clear.

-crp

Re: Step 4: WotC6 - Vote on Mission Special Ability

Posted: Fri Feb 01, 2019 2:27 pm
by MattgomeryScott
MidnightLich wrote:
MattgomeryScott wrote:@MidnightLich

Is:
When seeded, you may download The Savage Curtain.
The rules correct version of my entry:
[DL] The Savage Curtain
If so, it's missing the part where it would be on both ends of the card, so both players can download their own "The Savage Curtain" (one each.)

If that's not possible then no worries, just figured I'd check.

All the Best,

Mattgomery Scott.
Yeah, we've never done a [DL] on a mission. It's usually a seed phase trigger (When you seed...) or an order (Once per game...).

And by default, special game text will be on both sides; sorry for not making it more clear.

-crp
No problem, I'm really rusty with 1E (even more than 2E. :shifty: ) Thanks for getting back to me, that sounds fine.

All the Best,

Mattgomery Scott.

Re: Step 4: WotC6 - Vote on Mission Special Ability

Posted: Fri Feb 01, 2019 4:37 pm
by HoodieDM
Now that I'm looking at all of the cool special ability choices, I wish we kind of knew the mission requirements before making this selection...

~D

Re: Step 4: WotC6 - Vote on Mission Special Ability

Posted: Fri Feb 01, 2019 5:13 pm
by nobthehobbit
MidnightLich wrote:
BCSWowbagger wrote:Some fun choices here!
Once during Seed Phase, you may rotate this mission.
When seeded, you may rotate this mission.
These options seem to me to be functionally identical. Will their votes be counted together?
As discussed in the previous thread, they are very slightly different. Since we didn't need the list to be curated, I left both in.

-crp
To elaborate, if you have to rotate when seeded, that means your opponent will have that information when seeding dilemmas and facilities (and later missions). If you can rotate whenever during the seed phase, it creates a different interplay, because your opponent won't know which set of requirements (presumably we'd have different requirements with this ability) you'll be going for.

Also, asymmetric option #2 was mine, but if you were considering voting for it, I would like to give my formal endorsement (FWIW) to "Once during Seed Phase, you may rotate this mission". Please vote for that instead.

Re: Step 4: WotC6 - Vote on Mission Special Ability

Posted: Fri Feb 01, 2019 6:26 pm
by KazonPADD
Might need to say “owner may” rather than “you may”. Otherwise you rotate it, Gametext then applies to opponent, they rotate it too, net effect: fuck all.

Re: Step 4: WotC6 - Vote on Mission Special Ability

Posted: Fri Feb 01, 2019 6:29 pm
by AllenGould
KazonPADD wrote:Might need to say “owner may” rather than “you may”. Otherwise you rotate it, Gametext then applies to opponent, they rotate it too, net effect: fuck all.
Functionally, it might be easier to just make this a two-sided mission (with "flipped" requirements on the other side).

Re: Step 4: WotC6 - Vote on Mission Special Ability

Posted: Fri Feb 01, 2019 11:42 pm
by edgeofhearing
Just my 2 cents as a casual player of 1e: I dislike asymmetric missions, and I dislike rotating asymmetric missions even more. It's confusing and doesn't really add anything of substance to the gameplay.

I don't particularly care what non-rotational option we go for - I personally like 5 points for battle, but I'll bandwagon on to anything we need to in order to defeat the rotational abilities.

Re: Step 4: WotC6 - Vote on Mission Special Ability

Posted: Sat Feb 02, 2019 12:05 am
by Mogor
edgeofhearing wrote:Just my 2 cents as a casual player of 1e: I dislike asymmetric missions, and I dislike rotating asymmetric missions even more. It's confusing and doesn't really add anything of substance to the gameplay.

I don't particularly care what non-rotational option we go for - I personally like 5 points for battle, but I'll bandwagon on to anything we need to in order to defeat the rotational abilities.
I really hate asymetric missions personally and I agree

Re: Step 4: WotC6 - Vote on Mission Special Ability

Posted: Sat Feb 02, 2019 5:25 am
by Pazuzu
KazonPADD wrote:Might need to say “owner may” rather than “you may”. Otherwise you rotate it, Gametext then applies to opponent, they rotate it too, net effect: fuck all.
My reasoning behind is that when seeded it will face the owner of the card and when it is rotate to face the opponent he cannot because of the "once". I may be wrong though :)

Re: Step 4: WotC6 - Vote on Mission Special Ability

Posted: Sat Feb 02, 2019 5:55 am
by MattgomeryScott
edgeofhearing wrote:Just my 2 cents as a casual player of 1e: I dislike asymmetric missions, and I dislike rotating asymmetric missions even more. It's confusing and doesn't really add anything of substance to the gameplay.

I don't particularly care what non-rotational option we go for - I personally like 5 points for battle, but I'll bandwagon on to anything we need to in order to defeat the rotational abilities.
I've got to agree, the rotating text feels to me like a bit of a waste of a special ability (especially as there's already a card that rotates a mission isn't there?) The only option I feel would be more of a waste is no special ability. But I respect that if that's the way the community wants to go, then we'll go with that.

All the Best,

Mattgomery Scott.

Re: Step 4: WotC6 - Vote on Mission Special Ability

Posted: Sat Feb 02, 2019 9:02 am
by Armus
edgeofhearing wrote:Just my 2 cents as a casual player of 1e: I dislike asymmetric missions, and I dislike rotating asymmetric missions even more. It's confusing and doesn't really add anything of substance to the gameplay.

I don't particularly care what non-rotational option we go for - I personally like 5 points for battle, but I'll bandwagon on to anything we need to in order to defeat the rotational abilities.
Do you hate Modal missions in 2e? Because that's basically the same concept.

Personally, the more I considered it, the more I like the thought of Excalbia as a rotating mission so a player can go with "good guys" or "bad guys" which also increases the deck options.

:twocents: