Page 1 of 1

Step 7: WotC6 - Vote on Personnel Special Ability

Posted: Mon Feb 11, 2019 11:08 am
by MidnightLich
Welcome to step 7 of Will of the Collective VI! In the previous step, we received nominations for fifteen (15) different special abilities or special downloads for Yarnek. I was able to curate the list fairly easily by combining similar suggestions together, leaving almost all of the core ideas intact.

Your job now is to vote on the special skill or download that you want to appear on our personnel - if any. This poll will be up through Wednesday, February 13th, giving you a full forty-eight (48) hours to cast your votes. Each of you will be able to vote for up to two choices, and you can change your vote at any time until the poll closes.

If we don't have a clear winner, there will be a runoff vote posted after this poll closes. A runoff will be triggered if the top two choices are tied, or if their combined total number of votes is less than half the total number of votes. Otherwise, there won't be a runoff vote and the winner will move on to the next step. If we do have a runoff vote, it will be a quick, 24-hour poll. Additionally, there will be an option on the runoff poll to include both special abilities, if two different abilities advance. So vote, then feel free to reply to this thread with your votes and try to sway others to your side!

In the mean time, after you've voted, head over to the mission voting step to decide what requirements will be on Excalbia!

Happy voting!

-crp

Re: Step 7: WotC6 - Vote on Personnel Special Ability

Posted: Mon Feb 11, 2019 1:27 pm
by BCSWowbagger
This took too long and so I probably won't do it again, but here is how they all look. (Hidden because it breaks layout.)

Image

Re: Step 7: WotC6 - Vote on Personnel Special Ability

Posted: Mon Feb 11, 2019 2:18 pm
by Iron Prime
Thanks!

Re: Step 7: WotC6 - Vote on Personnel Special Ability

Posted: Tue Feb 12, 2019 8:05 pm
by jrch5618
I know it's not popular, but my 'can stop a ship' skill would be very cool - other than the battle of good and evil, the ability to just lock down the Enterprise at will is something worth mentioning.

Re: Step 7: WotC6 - Vote on Personnel Special Ability

Posted: Tue Feb 12, 2019 9:22 pm
by Mogor
Personally I think the attack restriction ignoring would be an OP as heck ability it would be a lot of design restrictions on the card to ensure its not significantly over the curve

Re: Step 7: WotC6 - Vote on Personnel Special Ability

Posted: Tue Feb 12, 2019 9:32 pm
by Armus
Mogor wrote:Personally I think the attack restriction ignoring would be an OP as heck ability it would be a lot of design restrictions on the card to ensure its not significantly over the curve
Maybe add (while on Excalbia)?

That way it's only broken at one location. :wink:

Re: Step 7: WotC6 - Vote on Personnel Special Ability

Posted: Tue Feb 12, 2019 11:26 pm
by Not_always_but_often
Mogor wrote:Personally I think the attack restriction ignoring would be an OP as heck ability it would be a lot of design restrictions on the card to ensure its not significantly over the curve
It's a big deal for the federation, certainly, though they don't have an abundance of high strength personnel to exploit it with. For most affiliations he's a walking HQ: Defensive Measures for personnel battle, allowing them to attack on planets in mirror matchups, which is a situationally good ability.

Since he has to be present for the battle, it seems like one way to balance it would be to give him a relatively low strength or an Odo-style restriction against benefiting from hand weapons.

Re: Step 7: WotC6 - Vote on Personnel Special Ability

Posted: Tue Feb 12, 2019 11:49 pm
by DarkSabre
Mogor wrote:Personally I think the attack restriction ignoring would be an OP as heck ability it would be a lot of design restrictions on the card to ensure its not significantly over the curve

I'd rather let the play testers see if they can break something with it instead of hamstringing it to begin with.

I don't think its terribly OP

Re: Step 7: WotC6 - Vote on Personnel Special Ability

Posted: Wed Feb 13, 2019 12:43 am
by MidnightLich
DarkSabre wrote:
Mogor wrote:Personally I think the attack restriction ignoring would be an OP as heck ability it would be a lot of design restrictions on the card to ensure its not significantly over the curve

I'd rather let the play testers see if they can break something with it instead of hamstringing it to begin with.

I don't think its terribly OP
:thumbsup:

The cards, no matter what text ends up on them, will go through testing. I trust our testers to shake things out that need to be shaken out.

-crp

Re: Step 7: WotC6 - Vote on Personnel Special Ability

Posted: Wed Feb 13, 2019 11:18 am
by MidnightLich
With 24 hours to go, we have two choices in the lead. In 1st place is "[SD] Away Teams present on planet may ignore affiliation battle restrictions" with seventeen (17) votes; in 2nd place is "[SD] Two personnel present may mix as if [NA] " with twelve (12) votes. Right now, that would trigger a runoff between those two options (with a third option for "both" available.)

But a lot can change in 24 hours, and there have been some good arguments for and against the different special skills and/or downloads. Let's see how the final results look tomorrow!

-crp

Re: Step 7: WotC6 - Vote on Personnel Special Ability

Posted: Wed Feb 13, 2019 1:59 pm
by Mogor
DarkSabre wrote:
Mogor wrote:Personally I think the attack restriction ignoring would be an OP as heck ability it would be a lot of design restrictions on the card to ensure its not significantly over the curve

I'd rather let the play testers see if they can break something with it instead of hamstringing it to begin with.

I don't think its terribly OP
I know of quite a few games that I've personally played where the ability would be game changing

Re: Step 7: WotC6 - Vote on Personnel Special Ability

Posted: Wed Feb 13, 2019 3:42 pm
by Davey1983
Mogor wrote:
DarkSabre wrote:
Mogor wrote:Personally I think the attack restriction ignoring would be an OP as heck ability it would be a lot of design restrictions on the card to ensure its not significantly over the curve

I'd rather let the play testers see if they can break something with it instead of hamstringing it to begin with.

I don't think its terribly OP
I know of quite a few games that I've personally played where the ability would be game changing
There is a difference between game changing and over powered.