#452843
Yarnek is starting to shape up! Now that we have his special ability, we're going to figure out the skills to go with. This is a more complicated step, because it's going to be two votes: a standard poll-based vote to determine how many regular skills Yarnek gets, and a weighted vote to determine what those skills might be. Let me explain exactly how this will work:
In the poll on this thread, there is a vote to determine how many regular skills we're going to give to Yarnek. It's impossible to predict exactly how many skills will fit in a text box, because some skills (Stellar Cartography) are much longer than others (Law). I've done my best to give you estimates for how many will fit on which template (see below), but those are just estimates. It's extremely rare to make personnel with more than five (5) regular skills, so for our purposes that will be the upper limit. The poll will give you these choices; here is an approximate idea of which personnel template will result:
The second vote is a weighted vote, and you participate in this by replying to this thread. In this type of vote, you rank your five (5) choices for regular skills in order; then, the first choice is worth 5 points, the second worth 4, etc. down to the 5th choice for 1 point. At the end, the value of each skill is tallied up and the choices are ranked in total score. This is what will determine which skills go on Yarnek.
The biggest difference between this weighted vote and the mission affiliation weighted vote is that we have to account for double and triple skills. For weighted voting purposes, we will consider Honor x2 as a different entry than Honor, but when it comes to putting skills on the finished personnel, we'll only use the quantity with the highest total.
With that in mind, let me give you a simplified example:
To recap, this voting step comes in two parts. The first part is a standard, poll-based vote (like all the previous steps) where you can vote for one (1) choice that represents the number of regular skills you want to see on Yarnek.
The second step is a weighted vote by post. Each of you - no matter if or how you vote in the poll - can list five regular skills you want to see on Yarnek in the order you value them. Please note that double skills count separately from single skills. The first vote gets 5 points, the second gets 4, and so on down to the 5th choice which gets 1 point. After voting closes, the totals will be combined to generate a weighted list of skills. The winning number of skills will be picked from that list in order.
To make it easier, please reply to this thread and put your votes in this format:
The skills will appear, if at all possible, in their weighted order. The only reason they would change is if it allows the finished card to appear on a standard (vs extended) template with some creative rearranging.
You can edit your original post to change your votes up until the poll closes on Sunday. You can also change your vote in the poll in the same time frame. Good luck and have fun. Let me know if there are any questions.
-crp
In the poll on this thread, there is a vote to determine how many regular skills we're going to give to Yarnek. It's impossible to predict exactly how many skills will fit in a text box, because some skills (Stellar Cartography) are much longer than others (Law). I've done my best to give you estimates for how many will fit on which template (see below), but those are just estimates. It's extremely rare to make personnel with more than five (5) regular skills, so for our purposes that will be the upper limit. The poll will give you these choices; here is an approximate idea of which personnel template will result:
0, 1, or 2 Regular Skills - Standard 3/2 TemplateThis means there are six choices in this poll; each of you can vote for 1 option. If there isn't a clear winner (50.1% of votes), we'll go to a runoff.
3 Regular Skills - Could Go Either Way
4 or 5 Regular Skills - Extended 2/3 Template
(3/2 means three lines for lore and 2 lines for game text; 2/3 is two lines for lore and 3 for gametext.)
The second vote is a weighted vote, and you participate in this by replying to this thread. In this type of vote, you rank your five (5) choices for regular skills in order; then, the first choice is worth 5 points, the second worth 4, etc. down to the 5th choice for 1 point. At the end, the value of each skill is tallied up and the choices are ranked in total score. This is what will determine which skills go on Yarnek.
The biggest difference between this weighted vote and the mission affiliation weighted vote is that we have to account for double and triple skills. For weighted voting purposes, we will consider Honor x2 as a different entry than Honor, but when it comes to putting skills on the finished personnel, we'll only use the quantity with the highest total.
With that in mind, let me give you a simplified example:
Daniel votes for 2 skills on Yarnek: Geology x2 is his first choice, Geology is his second choice, and he leaves the rest of his ballot blank.Please note that we aren't voting on classification here; that will be another vote. It's okay to have classifications as skills as part of your weighted votes, but it won't have anything to do with what goes in the classification box.
Justin votes for 4 skills; his weighted ballot gives Leadership, SECURITY, Geology, ENGINEER, and Geology x2 in that order.
Ross votes for 4 skills. In order, he wants Yarnek to have Leadership x2, Geology x2, Leadership, Geology, and MEDICAL.
The winner of the standard poll is 4 skills, so that's the number of skills we want to put onto Yarnek. Totaling up the votes for the weighted vote, we end up with:
Geology x2 = 5 + 1 + 4 = 10
Geology = 4 + 3 + 2 = 9
Leadership = 0 + 5 + 3 = 8
Leadership x2 = 0 + 0 + 5 = 5
SECURITY = 0 + 4 + 0 = 4
ENGINEER = 0 + 2 + 0 = 2
MEDICAL = 0 + 0 + 1 = 1
Geology x2 has the highest weighted score, so it goes on; we then skip past Geology as it would be redundant. With Leadership, single Leadership has more votes than Leadership x2, so we go with single Leadership, skipping the x2 option. That leaves SECURITY and ENGINEER as the final two skills.
So Yarnek will have, in order: Geology x2 Leadership SECURITY ENGINEER. This will almost certainly put him on an extended template.
To recap, this voting step comes in two parts. The first part is a standard, poll-based vote (like all the previous steps) where you can vote for one (1) choice that represents the number of regular skills you want to see on Yarnek.
The second step is a weighted vote by post. Each of you - no matter if or how you vote in the poll - can list five regular skills you want to see on Yarnek in the order you value them. Please note that double skills count separately from single skills. The first vote gets 5 points, the second gets 4, and so on down to the 5th choice which gets 1 point. After voting closes, the totals will be combined to generate a weighted list of skills. The winning number of skills will be picked from that list in order.
To make it easier, please reply to this thread and put your votes in this format:
1. Law x2You don't need to pick five regular skills, you can submit less. There are forty-six (46) regular skills, but quite a few of them are affiliation specific. I'm not going to take any of them off of the table, and instead allow all of you to judge the Trek Sense of any skills. For a complete list of available skills, I suggest looking at the First Edition card search page; about two-thirds of the way down is a complete list of skills.
2. Law
3. Smuggling
4. Cybernetics
5. Physics x10
The skills will appear, if at all possible, in their weighted order. The only reason they would change is if it allows the finished card to appear on a standard (vs extended) template with some creative rearranging.
You can edit your original post to change your votes up until the poll closes on Sunday. You can also change your vote in the poll in the same time frame. Good luck and have fun. Let me know if there are any questions.
-crp
Director of First Edition, 2019 - now
"Infinite Diversity in Infinite Combinations. Symbolizing the elements that create truth and beauty."
Klingons say TRANS RIGHTS.
"Infinite Diversity in Infinite Combinations. Symbolizing the elements that create truth and beauty."
Klingons say TRANS RIGHTS.