#453131
Also it doesn’t hurt timeline locations.
Hey design here is an idea: a seed card that allows you to target timeline locations as if they were spaceline locations...:
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geraldkw wrote:No one is screaming about it because it hits as often as outpost raidBCSWowbagger wrote:Yeah I just realized what that card does and I'm surprised it exists. Since no one seems to be screaming for a ban or Nerf I guess it must not be that bad?AllenGould wrote:In a world where dilemmas came after facilities you'd just end up with "thou shalt never attempt your outpost mission" gameplay, because you'd be betting that the opponent just decided not to seed one of the *many* dilemmas that are very bad to hit at an outpost.That's already close to the current state in my meta. Symbalene Blood Burn doesn't always hit, but, when it does, its text may as well say, "Plays on table. You may not play the game for four turns. May not be nullified." In a game that only lasts maybe six turns, that's far too dangerous even to risk.
I guess the solution is two outposts or play out of hq for a while and never leave people on the Outpost while trying the mission there
Also it doesn’t hurt timeline locations.
Hey design here is an idea: a seed card that allows you to target timeline locations as if they were spaceline locations...:
Sent from my iPhone using Tapatalk
Player since '96, Retired TrekCC Social Media Manager, & Retired TrekCC Playtest Manager for First Edition.