#453839
This appears, to me, to be an odd situation.
The game is so fast now that, from my reading of tournament reports, most games are over in 6 or 7 turns MAX. How much interaction between the two players is really happening in that short a period of time? Most, not all, but most decks are speed solvers that try to win as fast as possible with a minimum amount of interaction.
So I'm not sure I agree with the logic behind YAAM at this point in the games lifecycle. A card they is supposed to 'encourage' interaction in a game that is pushing towards players NOT interacting.
Homestead is definitely a good pitch in that direction. It hits a few good marks that I really like. But more is needed.
Marquetry wrote:Yeah a bit of this.HoodieDM wrote:Exactly. I'd like 1E more if I could just play in the DQ, with characters I like from my favorite Trek show, and not get bent over by this obsession with the alpha quadrant.
Let people play the way they want to play. They shouldn't be "forced" to do this or "punished" for playing.
~D
This appears, to me, to be an odd situation.
The game is so fast now that, from my reading of tournament reports, most games are over in 6 or 7 turns MAX. How much interaction between the two players is really happening in that short a period of time? Most, not all, but most decks are speed solvers that try to win as fast as possible with a minimum amount of interaction.
So I'm not sure I agree with the logic behind YAAM at this point in the games lifecycle. A card they is supposed to 'encourage' interaction in a game that is pushing towards players NOT interacting.
Homestead is definitely a good pitch in that direction. It hits a few good marks that I really like. But more is needed.
The "Artist" formerly known as ChadC