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By bhosp
 - Gamma Quadrant
 -  
#455464
I can’t find the rule that explains what happens to a dilemma I’m encountering if I “bug out” with a [DL] Smoke Bomb or something like that.
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First Edition Rules Master
By BCSWowbagger (James Heaney)
 - First Edition Rules Master
 -  
Community Contributor
#455465
It's buried in Dilemma Resolution - Targets:
Targets – The targets of a dilemma include
the cards it affects (e.g., personnel selected
to die), a personnel, ship, or facility that the
dilemma is placed on, or a target destination
for a relocation. Targets may be chosen by
random selection, opponent’s choice, or
owner’s choice. When a dilemma specifies a
superlative such as “strongest,” “most
CUNNING,” or “highest total attributes,” and
there is a tie, the opponent of the player
encountering the dilemma gets to choose. If
no personnel remain to be targeted by a
dilemma just encountered, because you
used game text that allows you to remove
them, replace that dilemma under the
mission (the mission attempt ends).
For
example, Elim Garak (“May avoid any
random selection”) encounters Armus – Skin
of Evil. If you choose to have Elim Garak
avoid the random selection, there is no one
left to be targeted by Armus, and it is
replaced under the mission. Another card
that might remove all personnel before you
can resolve a dilemma is Flight of the
Intruder.
Of course, when the Revolution comes and [DL] s stop working during dilemmas unless they are valid responses (killing this trick and the dumb Kes trick and the dumb Nilz Baris trick...), this will be much less of a bother.

Viva la Revolucion! Hasta la victoria siempre!
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First Edition Rules Master
By BCSWowbagger (James Heaney)
 - First Edition Rules Master
 -  
Community Contributor
#455467
Then you're a smart player who waited to see what would happen before bugging out.

Suspends play timing is completely ridiculous.

(You can also use a [DL] , such as an equipment [DL] on a personnel who is being killed.)
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By bhosp
 - Gamma Quadrant
 -  
#455468
BCSWowbagger wrote:Then you're a smart player who waited to see what would happen before bugging out.

Suspends play timing is completely ridiculous.

(You can also use a [DL] , such as an equipment [DL] on a personnel who is being killed.)
Right but what happens to the dilemma in that case
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First Edition Rules Master
By BCSWowbagger (James Heaney)
 - First Edition Rules Master
 -  
Community Contributor
#455469
Targets are all cancelled, dilemma goes back under. In fact, that's what the rule assumes: "just encountered" means after targets are chosen.
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By bhosp
 - Gamma Quadrant
 -  
#455470
This is going to be one of those times where I accept what the rule is (and that it was in fact the rule I thought it was before I asked) but if someone asks me to prove it I’m going to have to just do a shruggie, right?
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First Edition Rules Master
By BCSWowbagger (James Heaney)
 - First Edition Rules Master
 -  
Community Contributor
#455473
You can point at that rule.

If your interlocutor doesn't believe that's what "just encountered" means, you can point him at actions - step 1: initiation - Dilemmas revealed and encountered:
Dilemmas revealed and encountered -- The
initiation of a dilemma encounter begins (i.e.
it has been "just revealed" but cannot
otherwise be responded to) when the
seeded card has been slid out from under
the mission, turned face-up, and both
players have had the opportunity to read it.
After a dilemma is revealed, the dilemma
encounter proceeds: targets are chosen and
conditions are checked. The initiation of the
encounter is complete (i.e. the seed card has
been "just encountered" and may be
responded to) only when any targets for the
dilemma have been chosen and you have
checked to see if the crew or Away Team can
meet the dilemma's conditions (if any). If the
dilemma requires a trigger or specifies
targets with specific features which are not
present, the dilemma will have no effect, but
the initiation is still complete. (See dilemma
resolution.)

For example, your Away Team encounters
Nausicaans. The target must be selected and
you must check the Away Team’s total
STRENGTH to see if it is greater than 44
before you may nullify the dilemma with
Interphase Generator or your opponent may
respond by replacing the dilemma with a
Q-Flash (using Beware of Q)
.

Some cards, such as Mission Fatigue and
Cyrus Redblock, add a sub-action to
dilemmas, randomly selecting a personnel
tobe “stopped” or killed before the dilemma’s
own game text is resolved. The dilemma has
been “just encountered” and may be
responded to after you complete initiation of
this sub-action (choosing a target to be
“stopped” or killed). If the opponent
responds by swapping the dilemma for a QFlash, the personnel is not “stopped” or
killed because no results are obtained from
the dilemma.
EDIT: The struck-out sections refer to the pre-errata version of Beware of Q, are no longer accurate, and were removed in this month's CRD.
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By bhosp
 - Gamma Quadrant
 -  
#455665
Guys I just asked a question about where the actual rule is. I didn’t want to start a riot and break all [DL] everywhere.

The only [DL] during a mission attempt that’s an actual problem is Revised Kim and Refection Therapy, and that’s only because they got cute and let those guys both refresh their [DL] and [DL] from the discard pile.

(I guess [DL] any [CF] or [OS] personnnel can be a problem but those almost always get used during setup anyway.)

Kes, Anastasia, or Daniels/Jameson screwing up your dilemma combo is fine. Daniels only works at certain missions, and Kes and Anastasia stop the crew.
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By Boffo97 (Dave Hines)
 - Gamma Quadrant
 -  
Retired Moderator
#455668
The lesson here is to never question 1E... ;)
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By bhosp
 - Gamma Quadrant
 -  
#455671
Boffo97 wrote:The lesson here is to never question 1E... ;)
[lost ark face melting gif]
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By geraldkw
 - Beta Quadrant
 -  
#455719
bhosp wrote:Guys I just asked a question about where the actual rule is. I didn’t want to start a riot and break all [DL] everywhere.
That's the nature of the beast with 1E.

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