#455515
Mod Edit [Boffo97]: Split off from the topic Dilemma "bug out" rule as a tangent.
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BCSWowbagger wrote:It's buried in Dilemma Resolution - Targets:Yeah that would negate the entire MACO playbook
Targets – The targets of a dilemma includeOf course, when the Revolution comes and s stop working during dilemmas unless they are valid responses (killing this trick and the dumb Kes trick and the dumb Nilz Baris trick...), this will be much less of a bother.
the cards it affects (e.g., personnel selected
to die), a personnel, ship, or facility that the
dilemma is placed on, or a target destination
for a relocation. Targets may be chosen by
random selection, opponent’s choice, or
owner’s choice. When a dilemma specifies a
superlative such as “strongest,” “most
CUNNING,” or “highest total attributes,” and
there is a tie, the opponent of the player
encountering the dilemma gets to choose. If
no personnel remain to be targeted by a
dilemma just encountered, because you
used game text that allows you to remove
them, replace that dilemma under the
mission (the mission attempt ends). For
example, Elim Garak (“May avoid any
random selection”) encounters Armus – Skin
of Evil. If you choose to have Elim Garak
avoid the random selection, there is no one
left to be targeted by Armus, and it is
replaced under the mission. Another card
that might remove all personnel before you
can resolve a dilemma is Flight of the
Intruder.
Viva la Revolucion! Hasta la victoria siempre!
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Player since '96, Retired TrekCC Social Media Manager, & Retired TrekCC Playtest Manager for First Edition.