nobthehobbit wrote:I wonder what Rules might think of a rule change in OTF that if you've seeded only one copy of a universal mission, it's protected, but if you seeded more than one copy, they're not.
This has struck me as a good idea for about a year now. (We tried to make a ❖ mission for
The Cage but there's simply zero design space for it right now.) The wording is clean enough:
Players may not attempt, scout, or complete missions they did not seed unless that mission is universal or shows at least 40 points or their opponent seeded more than one copy.
Mechanically, the balance feels very right. A single copy of a universal mission is not a problem. It is, in fact, exactly identical to a unique mission, and they are written and balanced the same way. That also helps make the rule very intuitive: I can't steal your missions unless you're doing something obviously abnormal with them.
The biggest problem with this change is actually the cards Design has made to make universal missions playable under current OTF rules. If you change the rules so that different universal missions are non-stealable, then
Explosive Decompression,
Pursuit Just Behind,
Renewed Spirit, and to some extent
Assert Authority all get much stronger. I think there might be stomach for the rule change, but Renewed Spirit in particular poses a problem. It's a problem that probably has to be playtested to measure its impact and see if any stronger actions need to be taken.
And there is currently no process in place to allow the Rules Committee to initiate a playtest, so any rule changes that need to be tested tend to come out of a Design process rather than a Rules process (which, in turn, leads to worse proposals that tend to get killed off by Rules & Testing alike).
But, basically, you're right: universal missions are barely playable or designable right now, and that's unfortunate, because there are a ton of cool universal missions out there with great art that people don't want to use in an abusive way but right now can't risk using at all in most decks.
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