#463704
What do we want: Bloated rules docs or excessive cards?
I thought it was the latter over the former because it's easier to read cards in-game than pull out the yellow pages-sized glossary. This seems like you want to go back the other way.
I'm not sure that's the best idea.
That said....
James, as both the consolidator of rules and the foremost RefHammer advocate, how do you propose balancing the equities here? To me, I can kind of see this as a case of wanting to have your cake and eat it too.
Data's Socks wrote:IMO with White Deprivation in particular, it's "What are you doing as a card and not a rule?" Absolutely there would be the downside of having yet another rules entry, not to mention upping the number of loaded icons by one, though I think a special case can be made here that the Jem'Hadar were designed and balanced around Ketracel-White. Similarly, it would streamline the rules a little (possibly, one never knows for sure) if all affiliations shared the same attack restrictions, punting the exceptions onto a card; it doesn't seem right to have some aspects subject to player whims, though.It started as a rule. Decipher card-ified it (and Cybernetics Expertise) in Holodeck Adventures.
What do we want: Bloated rules docs or excessive cards?
I thought it was the latter over the former because it's easier to read cards in-game than pull out the yellow pages-sized glossary. This seems like you want to go back the other way.
I'm not sure that's the best idea.
That said....
James, as both the consolidator of rules and the foremost RefHammer advocate, how do you propose balancing the equities here? To me, I can kind of see this as a case of wanting to have your cake and eat it too.
"I won't kill you... but I don't have to save you." - Batman
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