BCSWowbagger wrote:But when did TNG Borg actually assimilate *anybody* as a drone? Q Who: they are stated repeatedly not to care at all about biological life forms, and they apparently breed themselves. Best of Both Worlds: they change their minds (Shelby even hangs a lampshade on it) and assimilate Picard, and seem to have designs of some sort on Earth, but they frankly aren't good at the whole assimilation thing (can't even disconnect Picard upon his capture!). I, Borg: no assimilation. Descent: no actual Borg.
First Contact was the watershed that turned them into space zombie plague. Assimilation is essentially a one-off trick for TNG Borg, which they only did to make surrender easier for humans.
What I want is a cycle of Q Who Borg cards that actually can't assimilate (or are so bad at it they effectively can't). They are (as Q said) "The ultimate user. They aren't interested in your life-form. They want your technology. They've identified it as something they can consume." They absorb special equipment and maybe ships (but NOT personnel), they can download cards like Engage Cloak and Holodeck Door to allow them to use it, they stack up ships they destroy on an incident and can discard them to boost past dilemmas or give themselves skills (maybe replacing Adapt). Their disruptions in The Neutral Zone create tensions that download self-controlling Romulan ships / dilemmas that blame (and attack) opponents. It's a build where using the Queen or any Counterpart is strictly forbidden.
That would be beautiful.
Oh, well, maybe between blocks.
All great points here! After watching through all the TNG Borg episodes a little while back I was surprised at how little Borg we actually see on screen and how different they feel from the FC/VOY Borg; my nostalgia glasses must have been on 11!
They do adapt (but a lot of drones go down during every encounter before they figure out how to counter) and consume whatever they see as useful, but seem to be very selective about it. They also seem to value things over people as it's mostly colonies, ships and software we see them consume.
They don't seem to want to set up camp in the Alpha Quadrant as it takes quite a while from when we hear about "missing colonies and outposts" to when they actually encounter species that survive crossing paths with them, so it give the impression that they are just collecting samples for the Collective so they can figure out they're best way forward to assimilate the quadrant.
Remember too that the TNG episodes were initial encounters with this uniquely alien affiliation and they were a lot of learning curves and unknowns. I think it's safe to assume that they did assimilate people (what happened to all those colonists and those aboard the missing outposts?) as they have a lot of info before they even assimilate Picard, and after learning that they do consume species (like Guinan's) you can look back on past attacks and see a wider picture with the new information; but it definitely isn't a top priority to them. Maybe they get more hard info from computer cores than people?
I'd *love* to see a TNG Borg faction (and First Contact one at that) but they would have to operate a little differently and with such few episodes to draw from I'm not sure how workable that is; but it would be amazing!
More on topic:
Objectives such as
Assimilate Planet,
Establish Gateway,
Salvage Starship (targeting Wolf 359) and
Assimilate Homeworld (bring your own Counterpart) are great places to start with playing
! They are basically just like attempting a mission; encounter dilemmas, clear them out then complete the mission with the right skills except that the Borg will scout, clear dilemmas and probe instead of meeting skill requirements. Pretty basic Borg stuff without having to be intrusive or go on the offensive (and a Cube's shields are pretty good defenses) and once you are comfortable with those you can try out other objectives that are a bit more involved, like
Assimilate Species or
Assimilate Counterpart, etc!
The Borg are an affiliation unto themselves; you're not going to get everything right away as there is just too much (which is good! Lot's of options to them!) so go with what's straight forward or appealing to you first and work on getting that down; then go for the more complex stuff. That's kinda 1E as a whole too!
I've made an Introductory 2-Player Game version Borg deck as a companion to the other I2PG decks that I can throw up on the site if you'd like to take a look at that? It's pretty basic Borg 101 that plays well with those decks and should help you get a feel for how they work! Let me know!