#478152
Excuse another, perhaps even more wild, possibility that might slow the game down a little without breaking anything, plus make more Trek sense:
From lots of experience, and looking at typical decks, the number of ships included is quite small.
Probable mode of play is put all your Personnel on 1 ship then move it around the space-lane and when you get to a Mission, beam them ALL down (or perhaps leave 1 or 2 behind) - safety in numbers right? Unless you're red-shirting, that's normally how it goes. No 'choosing your Away Team', just mass beaming.
I also see that 'traditional' Equipment cards are rarely in decks - even though characters in Star Trek always carry Tricorders, Phasers etc. The reason of course is obvious - why waste a card slot with an Equipment giving you MEDICAL when you can just put another MEDICAL personnel in your deck?
To address both of these issues, why not make each ship capable of only Beaming 6 Personnel at a time? (You may wish to add +1 per Transporter Skill remaining on the ship...?)
Equipment, of course, has no limits and personnel can carry that down with them (Might see more use of Equipment Replicator too).
Once you beam your 6 Personnel down you must start a Mission attempt and another 6 cannot be beamed until the first team is stopped.
Would that work? Or am I totally screwing the game up?
From lots of experience, and looking at typical decks, the number of ships included is quite small.
Probable mode of play is put all your Personnel on 1 ship then move it around the space-lane and when you get to a Mission, beam them ALL down (or perhaps leave 1 or 2 behind) - safety in numbers right? Unless you're red-shirting, that's normally how it goes. No 'choosing your Away Team', just mass beaming.
I also see that 'traditional' Equipment cards are rarely in decks - even though characters in Star Trek always carry Tricorders, Phasers etc. The reason of course is obvious - why waste a card slot with an Equipment giving you MEDICAL when you can just put another MEDICAL personnel in your deck?
To address both of these issues, why not make each ship capable of only Beaming 6 Personnel at a time? (You may wish to add +1 per Transporter Skill remaining on the ship...?)
Equipment, of course, has no limits and personnel can carry that down with them (Might see more use of Equipment Replicator too).
Once you beam your 6 Personnel down you must start a Mission attempt and another 6 cannot be beamed until the first team is stopped.
Would that work? Or am I totally screwing the game up?