Armus wrote: has the potential to be interesting if anybody put a little effort in.
As bad as they were, I saw enough with my Regional deck to conclude that they aren't THAT far away from being good. A 9-18 card booster shot done right would make than an interesting affiliation to contend with.
I can definitely see them as close to being
good. It's easy to make bad affiliations good: give them more cards that let them do more things for less cost. Instant good. But making them
interesting seems like a huge challenge. Of all the affiliations in 1E, it seems to me that
has both the least flavor and the fewest story opportunities for better flavor. (Although
is a close competitor with them for this honor.)
I mean, where do you take them? You don't want to make the Phage (the most interesting thing about them) more deadly, because that would make them worse, not better. Making Organ Theft stronger or easier makes them good but not interesting, and it does a really good job covering most of what we ever saw Vidiians
do. Their WEAPONS and Boarding Claw cover most of the rest.
That's... pretty much all the stories we ever saw with them. You can fix Denara Pel's broken link and make it something about Vidiians not being complete jerks. You can maybe figure out something to do with "Faces," splitting somebody into two halves somehow for some purpose, but is that going to have an affiliation-wide impact the way Rules of Acquisition inform Ferengi or intruding defines Dominion?
Sincerely asking. Very few things would make me more excited than an expansion that made
find a unique niche in the game beyond "they got a lotta MEDICAL." If somebody's got a great idea, by all means, let's do it. But, if
are going to remain this dull collection of blurry backgrounders who don't really do anything special, I'd just as soon leave them at the bottom of the power rankings until we have a better idea.
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