#479040
Se7enofMine wrote:I would like to make decks using other types of cards. Honestly the current game is so fast. If I mess up the spaceline. My opponent already has 20 dudes when I already lost the game because of playing those cardsBCSWowbagger wrote:If you ask me (and nobody did), I would personally caution against giving DQ more power. I agree that there's a differential right now, but, given the precarious state of the power curve right now, the game's ideal solution would be to deflate the speed and power of the rest of the game, not inflate the speed and power of DQ to match the current / pace.Being, imo, one of the most knowledgeable people around these parts, I would say your thoughts are always welcome.
Having said that, the bolded is my long time thinking as well. One of the things that attracted me to the game, some 483893 billion years ago, was the complexity and strategy. My roommate and I used to play games that last 2 hours (this was around Mirror Mirror). This appealed to me since most of the other CCGs were games that lasted a very short amount of time. STCCG stood in another area with very little company.
The game still requires forethought and strategy but I think those strategies are SOMEwhat mitigated by the current wave of "report salad" and endgame within 8 turns. Your strategy becomes a wee bit less important when, by turn 4, you are attemping a mission with 20 dudes in play.
I realize I am in the minority on this and most people prefer the current speed aspect of the game. That is great and I cant/wont speak for them. However, as noted above, my current line of thinking is to slow it down a bit. Maybe bake in a rule to OTF where free plays per turn are limited? I dont know. I dont have an obvious answer. Again, just my feelings on the matter.