#483388
I think you're looking at their list of capabilities and saying "OMG Vulcans can do EVERYTHING!"
And you're kinda right, but also kinda wrong.
Vulcans can definitely do speed. Wisdom Vulcan solver is one of the best options out there if you want to drop quality people fast and roll through missions.
Prior to the recent errata, Vulcans could definitely do interference. Power Vulcans were good at policing the spaceline both directly with their ships and commanders and indirectly with their cards.
But IDIC cards, like and cards, were built to be enablers of different deck types. So while "Vulcan solver" and "Vulcan interference" decks both exist and are both good, there isn't one "supervulcan" interference/speed deck that is just the best thing ever, which is how I read your above post.
Overall I thought the Vulcan affiliation was very well done and a good addition to the game. The first cuts of both Power and Wisdom were over the top and the first round of errata on both were good.
Of course, now, Vulcans are mainly a speed solver affiliation. As I said on office hours, I don't think post-second-errata Power holds up in the current meta. I'd be very happy if somebody proved that view wrong.
BCSWowbagger wrote: The Vulcans were a noble experiment in trying to do something else. Vulcans were supposed to be below "the pace" but have the power to slow everyone else down to their level. (Maquis had something kinda similar.) But the balance wasn't struck, and Vulcs ended up both on pace AND with some nasty interference. No blame there, glad they tried, hope they try again.I disagree with this take.
I think you're looking at their list of capabilities and saying "OMG Vulcans can do EVERYTHING!"
And you're kinda right, but also kinda wrong.
Vulcans can definitely do speed. Wisdom Vulcan solver is one of the best options out there if you want to drop quality people fast and roll through missions.
Prior to the recent errata, Vulcans could definitely do interference. Power Vulcans were good at policing the spaceline both directly with their ships and commanders and indirectly with their cards.
But IDIC cards, like and cards, were built to be enablers of different deck types. So while "Vulcan solver" and "Vulcan interference" decks both exist and are both good, there isn't one "supervulcan" interference/speed deck that is just the best thing ever, which is how I read your above post.
Overall I thought the Vulcan affiliation was very well done and a good addition to the game. The first cuts of both Power and Wisdom were over the top and the first round of errata on both were good.
Of course, now, Vulcans are mainly a speed solver affiliation. As I said on office hours, I don't think post-second-errata Power holds up in the current meta. I'd be very happy if somebody proved that view wrong.
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