#481325
This is quite a rare experience, in my little world. I see people get stuck on the last dilemma all the time. But mission requirements? If it's late in the game, the odds are very high that the player held all their solver people in reserve anyway... especially if it's a mission with particularly difficult requirements. So you can devastate his team all you want; he's just going to pop over with Team B and solve anyway.
Dix allows you to not do that... but then he has his own costs. (Unlike "Physics x3" or whatever, there's not really a backup if Dix dies an untimely death, except another Dix.)
AllenGould wrote:it's that he guarantees a solve on your *winning* mission. You can go all in to clear the dilemmas, because all you need is Dix plus any warm body of the right affiliation. And you can hold Dix in hand until either your last turn (Temporal Micro-Wormhole him direct to your ship), or even until the last attempt (Devidian Door direct to the planet). He's a single card play instead of the multiple needed to rebuild your solving crew.With skill densities and report speed the way they are now, how often are we seeing people get stuck on the last mission because they passed all the dilemmas and couldn't still clear the requirements?
This is quite a rare experience, in my little world. I see people get stuck on the last dilemma all the time. But mission requirements? If it's late in the game, the odds are very high that the player held all their solver people in reserve anyway... especially if it's a mission with particularly difficult requirements. So you can devastate his team all you want; he's just going to pop over with Team B and solve anyway.
Dix allows you to not do that... but then he has his own costs. (Unlike "Physics x3" or whatever, there's not really a backup if Dix dies an untimely death, except another Dix.)
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"We pledge our loyalty to the Glossary from now until death."
"Then receive this reward from the Glossary. May it keep you strong."
~Iron Prime