#481452
If you choose to run stealable missions, don't cry when they get stolen (ESPECIALLY if you didn't do anything to protect them).
There is no shortage of Tier One, potentially Worlds winning decks that are completely theft-proof. It's not only possible, but very easy, to build a deck where an opponent can't steal your missions, period.
If you don't want your missions stolen, play one of those many many decks.
Now I know there's been some other threads on changing the OTF mission stealing rules, and if that happens then the above view would obviously need to be reevaluated in the context of the revised rule. However, ceteris paribus, I don't see this as a significant issue.
Discovery rox wrote:in light of the recently brought up point about mission stealing, i voted to keep the ban. this guy needs a little bit of work. thematically and power-wise, he should be errataed to only being able to solve YOUR mission.Here's my thing about all mission-stealing-related concerns in the current OTF environment:
but it's not hard to do the errata and try an unban. theres no reason it should be taking this long.
and if thats still too powerful, then try out my suggestion: "once per game, may meet any single requirement when solving your mission."
If you choose to run stealable missions, don't cry when they get stolen (ESPECIALLY if you didn't do anything to protect them).
There is no shortage of Tier One, potentially Worlds winning decks that are completely theft-proof. It's not only possible, but very easy, to build a deck where an opponent can't steal your missions, period.
If you don't want your missions stolen, play one of those many many decks.
Now I know there's been some other threads on changing the OTF mission stealing rules, and if that happens then the above view would obviously need to be reevaluated in the context of the revised rule. However, ceteris paribus, I don't see this as a significant issue.
"I won't kill you... but I don't have to save you." - Batman
#RenewTheOrville
#RenewTheOrville