#481698
The wording is clunky but I think Armus nailed it. But that is a minor point.
So this kind of feels like a card almost. I like that it is limited to once per game per persona and think it could give some legs to dilemma combos. I like that it gives the player the opportunity to do something about abuse but doesn't kill the totally for the game. People will get the chance to decide for themselves if they want to stock it or not. But there definitely needs to be some way to get this to hand. Can't just be stuffing 5 of these in every deck for situation use.
I don't like that it can only stop a bug out one time and the person can still use it next turn. of course if your dilemmas are good you are going to kill the bug out person when they face the dilemma they planned on skipping out of LOL.
I don't think during mission attempts for things like grabbing an equipment to give you a skill you need should go away, but bug outs.... they should not work at all. and this can only delay a bug out but not eliminate it.
So this kind of feels like a card almost. I like that it is limited to once per game per persona and think it could give some legs to dilemma combos. I like that it gives the player the opportunity to do something about abuse but doesn't kill the totally for the game. People will get the chance to decide for themselves if they want to stock it or not. But there definitely needs to be some way to get this to hand. Can't just be stuffing 5 of these in every deck for situation use.
I don't like that it can only stop a bug out one time and the person can still use it next turn. of course if your dilemmas are good you are going to kill the bug out person when they face the dilemma they planned on skipping out of LOL.
I don't think during mission attempts for things like grabbing an equipment to give you a skill you need should go away, but bug outs.... they should not work at all. and this can only delay a bug out but not eliminate it.