#492530
We had a couple newbies wander by the tournament tables at the New Year's Charity Draft on Saturday, and I realized we are overdue for a newbie-friendly Block tournament in Andoria. I'm overdue to run a tournament, so I started thinking about how to run Block in 2020.
I realized right away that I don't want to run the current Block. Block is cool, but confusing as heck to newbies (time travel!) and wasn't really designed with Block in mind (it shows; I ran a Block tourney a while back). are simple and powerful, but monotonous. If I ran a Block tournament today, I'd probably end up with four nearly identical decks playing against each other. Plus, the newbies probably won't have any of the physical cards -- unless they collected up through TwT, they'd need entirely printed decks.
Next thought: I could run a hybrid Block. I could combine TNG Block sets + TOS Block sets into one pretty cool Block. But I think that would have similar problems: TOS Fed is too strong right now, and uses too many complicated tricks, and there's not enough variety on the TOS end of things just yet.
Well, how about running Classic TNG Block? Pretend it's 2013 again! That's attractive, but still... I really want to attract newbies. One obstacle I've seen is that TNG Block is designed to let PAQ players jump back into the game, but it doesn't actually let them play with most of their old cards, which is confusing and disappointing. They have to look up TNG: Supplemental and figure out which narrow subset of their cards is legal.
Back in the days before universal printability, this made a lot of sense: the CC needed a consistent, all-virtual card pool, and it wasn't going to make reprints of ALL the PAQ cards, so it had to do something like TNG: Supplemental, giving TNG Block the flavor of PAQ without actually including much of PAQ.
This led to a lot of other, minor irritations in TNG Block: the entire Shades of Gray set had been specifically designed to bring PAQ out of the binder, but TNG Block was missing huge swaths of those cards, so cards like Shades of Gray: Despair and Hotel Royale were actually pretty useless in TNG Block, and lots and lots of personnel, like Beverly, had downloads you couldn't actually use because of Block limitations.
We have universal printability now, so I'm thinking... why don't we play a new version of TNG Block, one that fixes all those irritating things from 2013, one that lets PAQ players just show up with a bunch of their old cards and play the game?
So here's my pitch for what I'm calling "Ultimate TNG Block," but you are free to refer to as "JamesBlock":
OTF Rules, Errata, and Bans in full effect.
LEGAL SETS:
Premiere
Alternate Universe
Q Continuum
OTSD
Introductory 2-Player Game
BaH!
Shades of Grey
The Next Generation
Engage!
The Sky's The Limit
Coming of Age
Homefront III
ILLEGAL SETS:
TNG: Supplemental
Homefronts 1, 2, 4, 5, and 6
Resistance is Futile
Straight and Steady
Life from Lifelessness
Even with the cuts, you still end up with a fairly big "limited" card pool: 948 cards total vs. 574 in TNG Block at the end of 2013. But the additional cards will be ones that our returning players know, love, and miss.
In order to ensure that new newbie stumbles into an event with a play-one/draw-one deck and gets steamrolled, the format rules would require players to stock Continuing Mission, Attention All Hands, and at least one card. The tournament announcement would also explicitly list all the cards in the Block that have received bans / functional errata, so no newbie gets hit with a gotchya.
Beyond that, I don't care if your entire deck is physical cards only -- it's probably viable. And I think that could be pretty exciting for newbies: "come on, show up with your deck from twenty years ago, just be sure to fit three virtual cards into it first!"
But I've thought about this as much as I can on my own. What do you think? Is JamesBlock missing anything obvious? Is it too big? (If so, what should be cut?)
I realized right away that I don't want to run the current Block. Block is cool, but confusing as heck to newbies (time travel!) and wasn't really designed with Block in mind (it shows; I ran a Block tourney a while back). are simple and powerful, but monotonous. If I ran a Block tournament today, I'd probably end up with four nearly identical decks playing against each other. Plus, the newbies probably won't have any of the physical cards -- unless they collected up through TwT, they'd need entirely printed decks.
Next thought: I could run a hybrid Block. I could combine TNG Block sets + TOS Block sets into one pretty cool Block. But I think that would have similar problems: TOS Fed is too strong right now, and uses too many complicated tricks, and there's not enough variety on the TOS end of things just yet.
Well, how about running Classic TNG Block? Pretend it's 2013 again! That's attractive, but still... I really want to attract newbies. One obstacle I've seen is that TNG Block is designed to let PAQ players jump back into the game, but it doesn't actually let them play with most of their old cards, which is confusing and disappointing. They have to look up TNG: Supplemental and figure out which narrow subset of their cards is legal.
Back in the days before universal printability, this made a lot of sense: the CC needed a consistent, all-virtual card pool, and it wasn't going to make reprints of ALL the PAQ cards, so it had to do something like TNG: Supplemental, giving TNG Block the flavor of PAQ without actually including much of PAQ.
This led to a lot of other, minor irritations in TNG Block: the entire Shades of Gray set had been specifically designed to bring PAQ out of the binder, but TNG Block was missing huge swaths of those cards, so cards like Shades of Gray: Despair and Hotel Royale were actually pretty useless in TNG Block, and lots and lots of personnel, like Beverly, had downloads you couldn't actually use because of Block limitations.
We have universal printability now, so I'm thinking... why don't we play a new version of TNG Block, one that fixes all those irritating things from 2013, one that lets PAQ players just show up with a bunch of their old cards and play the game?
So here's my pitch for what I'm calling "Ultimate TNG Block," but you are free to refer to as "JamesBlock":
OTF Rules, Errata, and Bans in full effect.
LEGAL SETS:
Premiere
Alternate Universe
Q Continuum
OTSD
Introductory 2-Player Game
BaH!
Shades of Grey
The Next Generation
Engage!
The Sky's The Limit
Coming of Age
Homefront III
ILLEGAL SETS:
TNG: Supplemental
Homefronts 1, 2, 4, 5, and 6
Resistance is Futile
Straight and Steady
Life from Lifelessness
Even with the cuts, you still end up with a fairly big "limited" card pool: 948 cards total vs. 574 in TNG Block at the end of 2013. But the additional cards will be ones that our returning players know, love, and miss.
In order to ensure that new newbie stumbles into an event with a play-one/draw-one deck and gets steamrolled, the format rules would require players to stock Continuing Mission, Attention All Hands, and at least one card. The tournament announcement would also explicitly list all the cards in the Block that have received bans / functional errata, so no newbie gets hit with a gotchya.
Beyond that, I don't care if your entire deck is physical cards only -- it's probably viable. And I think that could be pretty exciting for newbies: "come on, show up with your deck from twenty years ago, just be sure to fit three virtual cards into it first!"
But I've thought about this as much as I can on my own. What do you think? Is JamesBlock missing anything obvious? Is it too big? (If so, what should be cut?)
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"We pledge our loyalty to the Glossary from now until death."
"Then receive this reward from the Glossary. May it keep you strong."
~Iron Prime