This forums is for questions, answers, and discussion about First Edition rules, formats, and expansions.
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First Edition Rules Master
 - First Edition Rules Master
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Continuing Committee Member - Retired
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#492968
BCSWowbagger wrote: I'm not really a fan of the card in general, though. The way it imposes its limit is through some fairly complicated bookkeeping mechanics that take a lot of time (especially with an indecisive player trying to decide which card to defer) and it's easy to forget (at a fairly steep price).
I never thought the book-keeping was that bad. Just a stack of cards. Can't help indecisive players, though. :D
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First Edition Rules Master
By BCSWowbagger (James Heaney)
 - First Edition Rules Master
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Community Contributor
#492971
AllenGould wrote:
BCSWowbagger wrote: I'm not really a fan of the card in general, though. The way it imposes its limit is through some fairly complicated bookkeeping mechanics that take a lot of time (especially with an indecisive player trying to decide which card to defer) and it's easy to forget (at a fairly steep price).
I never thought the book-keeping was that bad. Just a stack of cards. Can't help indecisive players, though. :D
On its own, very few bookkeeping items in 1E are that bad. Combined, they cause The Trance.

Since CF is both worse bookkeeping than the average card and one of the most ubiquitous, it's a particularly big offender in my book.
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Executive Officer
By jadziadax8 (Maggie Geppert)
 - Executive Officer
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The Traveler
2E North American Continental Semi-Finalist 2023
ibbles  Trek Masters Tribbles Champion 2023
#493039
Lt. Uhura (Through the Looking Glass) because she f*cks over my Let Me Help deck good and hard. Yes, I know I should be prepared for nullification of my dilemmas like that, but it's still not fun when every deck you're likely to play against right now is [Fed] [OS], so they're already fast, then add insult to injury that both gender and skill dilemmas can be knocked out by them. :x
 
 - Beta Quadrant
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#493143
1000%
Ablative Armor



This was really lazy and poor design since it's a counter that is every bit as effective in a battle deck as it is as a counter to it, perhaps even more so, since if I know I'm going to be going out engaging in ship battles I'm even more incentivized to stock it to ensure that I get away unscathed vs a non-battle deck that would have to decide whether they felt the potential threat of battle was sufficient to warrant inclusion.

I just hate this card so much, would definitely ban it.


Oh look, you're coming to attack me, but because you've got the armor, even though I'm not the aggressor, it's that much harder for me to even make you suffer any cost because even with a little bit of defense like Log or Divert Power or BBSD I'm still going to need some serious firepower just to even damage you. What kind of counter is it that actually HELPS the thing it's trying to provide defense against?


What's with all the hate for Tribunal? The problem with it is that it came too late, man that would've been awesome back in the day, it was definitely a new card that I was incredibly stoked about seeing when I first checked this site out as I remember well a couple memorable AZ regionals some years back (after Voyager iirc) playing a goofy KCA in the DQ deck and winning only because I'd stocked 6 QtR and my trusty Reactor Overload to counter the annoying RBM ping nonsense in the final confrontation (I wanted to prove that KCA weren't as crap as everyone said they were back then, and I was also definitely Mr QtR).

So maybe I'm biased with hindsight of the bad old days of playing regular tournaments when Ref cards were an effing godsend so I don't get the hate for Tribunal or Q the ref.
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By Ensign Q
 - Delta Quadrant
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#493182
jadziadax8 wrote:Lt. Uhura (Through the Looking Glass) because she f*cks over my Let Me Help deck good and hard. Yes, I know I should be prepared for nullification of my dilemmas like that, but it's still not fun when every deck you're likely to play against right now is [Fed] [OS], so they're already fast, then add insult to injury that both gender and skill dilemmas can be knocked out by them. :x
ENT also has a female-nullify though.

but yeah between Uhura, McCoy and Guinan/Ring I feel its time to do a seedcard that prevents nullifying of dilemma, because right now all AU Dilemma, Medical and Gender ones are pretty much obsolete
 
 - Beta Quadrant
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#494066
Ensign Q wrote:well this forum runs the anti-refcard propaganda for 7 years now, its effective.

I get the desire to not make it a game about choosing the correct magic-bullets in deckbuilding, but I definitely do NOT get the disdain for QtR/Tribunal. Those were godsends at the time and made the game much better, and I can't see any good argument for putting them on a banlist, as that's supposed to be for things that break the game, right?
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By Hobie (Robert Petersen)
 - Beta Quadrant
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Moderator
#494605
I can't pick between the two of these so I will just recommend both. Holoprogram: Cafe des Artistes and Study Divergent History.

It is far too easy to build up a quick draw engine with either of these cards. Every time I build a deck, one of these is the cornerstone of getting the play engine going. Having to limit myself and opponents from drawing so much each turn would make gameplay decisions more thoughtful beyond spamming free play engines.
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First Edition Rules Master
By BCSWowbagger (James Heaney)
 - First Edition Rules Master
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Community Contributor
#494614
Hobie wrote:I can't pick between the two of these so I will just recommend both. Holoprogram: Cafe des Artistes and Study Divergent History.

It is far too easy to build up a quick draw engine with either of these cards. Every time I build a deck, one of these is the cornerstone of getting the play engine going. Having to limit myself and opponents from drawing so much each turn would make gameplay decisions more thoughtful beyond spamming free play engines.
+1
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By Takket
 - Delta Quadrant
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#494629
Hobie wrote:I can't pick between the two of these so I will just recommend both. Holoprogram: Cafe des Artistes and Study Divergent History.

It is far too easy to build up a quick draw engine with either of these cards. Every time I build a deck, one of these is the cornerstone of getting the play engine going. Having to limit myself and opponents from drawing so much each turn would make gameplay decisions more thoughtful beyond spamming free play engines.
when i read SDH and put it in a deck i actually asked if i could just seed two alpha mission specialists into MQ and use them for this.... because it just seemed two easy to be true lol basically seeing SDH and AMS is like being able to see Traveler and Surprise Party to get two card draws a turn, and i also get two mission specialists that i can use for bonus points later.
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By Mr.Sloan
 - Delta Quadrant
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#494790
BCSWowbagger wrote:
Hobie wrote:I can't pick between the two of these so I will just recommend both. Holoprogram: Cafe des Artistes and Study Divergent History.

It is far too easy to build up a quick draw engine with either of these cards. Every time I build a deck, one of these is the cornerstone of getting the play engine going. Having to limit myself and opponents from drawing so much each turn would make gameplay decisions more thoughtful beyond spamming free play engines.
+1
+1. But instead of banning and then errating... go directly to errating.
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By scox (Johan Skoglund)
 - Beta Quadrant
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#494792
LuthySloan wrote:
BCSWowbagger wrote:
Hobie wrote:I can't pick between the two of these so I will just recommend both. Holoprogram: Cafe des Artistes and Study Divergent History.

It is far too easy to build up a quick draw engine with either of these cards. Every time I build a deck, one of these is the cornerstone of getting the play engine going. Having to limit myself and opponents from drawing so much each turn would make gameplay decisions more thoughtful beyond spamming free play engines.
+1
+1. But instead of banning and then errating... go directly to errating.
"If you seeded at least one [MQ] mission, then..." would add some cost and Trek sense / flavour to the card.
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By Mr.Sloan
 - Delta Quadrant
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#494796
for example. yes.

or make it more [MQ] missions then any other quadrant... to make sure you really running a mirror deck... sure game design will find multiple ways to fix it. In the past i was going nuts, when someone designed some OP cards, like mahnliv, Continuing Mission (first version) or Holoprogram Desatist. Nowdays i say whatever. it will be fixed eventually, in one of many possible ways. Also do not have much time to play anyway.
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