#492923
Welcome to today's First Edition Friday Question, where you get a chance to answer questions that will help shape the future of First Edition. If you'd like to catch up on previous entries, here's a list of all of my previous Friday Questions:
Hello again, and welcome to announcement day for Q Who?. This eighteen (18) card expansion focuses on introducing the to the game as a "beginner" deck for the most enigmatic affiliation. You'll be getting spoilers every day between now and next Friday, when the expansion releases. I hope you enjoy it!
But today, we're going to talk about banning cards. It's still a controversial technique, although I think most people today understand the value of the move. Decipher famously only banned one card, but in the current era, the CC's Official Tournament Format (OTF) maintains a ban list. The reasons for banning a card are varied and range from "it doesn't work" to "it's breaking the game." Today, we're going to find out what single card you'd like to ban.
What single card would you ban to improve the game for you?
For this question, assume that you're in charge of 1E Ban List decisions for a day. You have the unilateral power to ban any single card in OTF, for any reason. What card would you ban, and why? It can be a card that keeps you from playing a certian deck or affiliation. Or it can be a card that your opponent's just won't stop using. Maybe it's a card you don't understand. Or perhaps it's a card you genuinely think is a threat to the health of the game.
The important thing for this question is that it's your decision. Normally, banning a card requires getting several people on board with the decision. In the case of this question, your power to ban a single card is unilateral. So what single card would you ban in order to improve the game? Feel free to be altruistic (for the game's overall health) or selfish (for your own desires).
No matter which card you choose to ban, I hope that you don't ban yourself from having a good weekend. Enjoy reading about Q Who? and checking out the spoilers. And thanks for reading. I'll be back next week with a new Friday question.
-crp
Hello again, and welcome to announcement day for Q Who?. This eighteen (18) card expansion focuses on introducing the to the game as a "beginner" deck for the most enigmatic affiliation. You'll be getting spoilers every day between now and next Friday, when the expansion releases. I hope you enjoy it!
But today, we're going to talk about banning cards. It's still a controversial technique, although I think most people today understand the value of the move. Decipher famously only banned one card, but in the current era, the CC's Official Tournament Format (OTF) maintains a ban list. The reasons for banning a card are varied and range from "it doesn't work" to "it's breaking the game." Today, we're going to find out what single card you'd like to ban.
What single card would you ban to improve the game for you?
For this question, assume that you're in charge of 1E Ban List decisions for a day. You have the unilateral power to ban any single card in OTF, for any reason. What card would you ban, and why? It can be a card that keeps you from playing a certian deck or affiliation. Or it can be a card that your opponent's just won't stop using. Maybe it's a card you don't understand. Or perhaps it's a card you genuinely think is a threat to the health of the game.
The important thing for this question is that it's your decision. Normally, banning a card requires getting several people on board with the decision. In the case of this question, your power to ban a single card is unilateral. So what single card would you ban in order to improve the game? Feel free to be altruistic (for the game's overall health) or selfish (for your own desires).
No matter which card you choose to ban, I hope that you don't ban yourself from having a good weekend. Enjoy reading about Q Who? and checking out the spoilers. And thanks for reading. I'll be back next week with a new Friday question.
-crp
Director of First Edition, 2019 - now
"Infinite Diversity in Infinite Combinations. Symbolizing the elements that create truth and beauty."
Klingons say TRANS RIGHTS.
"Infinite Diversity in Infinite Combinations. Symbolizing the elements that create truth and beauty."
Klingons say TRANS RIGHTS.