#496843
Have a nice day!
//Smiley - First Edition Designer
Former First Edition Brand Manager, Creative Development Team member, Rules Committee member, and Decipher Ambassador.
Having tested this a bit we discovered that playing equal amounts of rounds and stopping when any player hit 100+ points was actually more fun. It removed the feeling of unfairness that you got from ending the game immediately and added the reverse that if you where the first players you had to thing about how many points your opponent (second player) could get on his turn as it would end if he got to a 100+. This made the game feel more fair as well as more strategical for both players.
We also discovered that if the first player got 100+ points and triggered the end of the game and the second player caught up it was crucial that you counter points above 100 to see who won. Going second and only being able to draw the game just made you feel cheated. It also added the idea to actually try to earn as many points as possible and not just go to 100 safe points to draw the game. But having to get more than the opponent to actually squeak out a win was a good feeling.
Outside of this the point about other ways to end the game came up as well. The deck depletion now having to be both players felt farfetched. So we tried with only one being empty. This made the game faster as one could go for fast points and try to empty his own deck to end the game early. This could be a NPE but then again you could go for a dual depletion of your own and your opponents could be a potential decktype of honed correctly.
We also discovered that if the first player got 100+ points and triggered the end of the game and the second player caught up it was crucial that you counter points above 100 to see who won. Going second and only being able to draw the game just made you feel cheated. It also added the idea to actually try to earn as many points as possible and not just go to 100 safe points to draw the game. But having to get more than the opponent to actually squeak out a win was a good feeling.
Outside of this the point about other ways to end the game came up as well. The deck depletion now having to be both players felt farfetched. So we tried with only one being empty. This made the game faster as one could go for fast points and try to empty his own deck to end the game early. This could be a NPE but then again you could go for a dual depletion of your own and your opponents could be a potential decktype of honed correctly.
Have a nice day!
//Smiley - First Edition Designer
Former First Edition Brand Manager, Creative Development Team member, Rules Committee member, and Decipher Ambassador.