#492989
The best thing would be to address the root cause of "first player advantage", which Smiley named a few pages ago:
We need more turns with fewer actions per turn.
In a game with twice as many turns, the first-turn advantage is halved. In a game with half as many actions per turn, the first-turn advantage is halved again.
EDIT: Let me put meat on those bones. These numbers are entirely mine, not vetted by anyone, but at least they're actual numbers that can be measured.
We should aim for an environment where the average game lasts 10 turns and the average play phase lasts 60 minutes.
That means the average turn should last 3 minutes (per player).
I'd kill to have good worldwide data on what the average turn length currently is.
We need more turns with fewer actions per turn.
In a game with twice as many turns, the first-turn advantage is halved. In a game with half as many actions per turn, the first-turn advantage is halved again.
EDIT: Let me put meat on those bones. These numbers are entirely mine, not vetted by anyone, but at least they're actual numbers that can be measured.
We should aim for an environment where the average game lasts 10 turns and the average play phase lasts 60 minutes.
That means the average turn should last 3 minutes (per player).
I'd kill to have good worldwide data on what the average turn length currently is.
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"We pledge our loyalty to the Glossary from now until death."
"Then receive this reward from the Glossary. May it keep you strong."
~Iron Prime