#493179
JeBuS wrote:I feel time should be called 3 turns before game will be terminated like in magic. granted turns are much shorter there. so active player+another turn should be good-Discovery rox wrote:Reduce game time by 5 minutes. If time is called, the 2nd player has one turn of less than 5 minutes to score points. If after that, both players have met the "win conditions", it's a draw.Ensign Q wrote: if you want to even out win%, maybe the game isnt over when the starting player earns 100, but the turn after. so the opponent gets the chance to make it a draw.only problem is that makes the game take longer since it mandates the extra half turn on average.
of course, if you did do that, youd have to track points past 100 in case player 2 actually scores more than player 1 on his "evening up" turn. otherwise, if you cap at 100 and only allow player 2 the option to draw as best case scenario when player 1 hits 100 on player 1s turn, then player 1 still has an overall advantage.
Unresestricted solidarity with Israel, zero to hypocrites and liars