JeBuS wrote:Another problem I have with this whole thing is that it is making rules. As of right now, nowhere in the rules does downloading = building. Downloading a facility requires that you be able to meet the requirements of building, but there's no rule that says downloading initiates building. My argument is that, by the rules as written, Strategic Base shouldn't work with this because the outpost isn't being built, it's being downloaded. These are not the same thing.
The rules do say that building = playing, and we know from
downloads that downloading = playing. Therefore, by the transitive property, downloading = building.
You're not wrong that this is confusing, though. As a youth, I never realized that building = card playing. I thought it was a separate (and free) ability that was in addition to your card play. I didn't realize my error until I was a CC player. The confusing extra terminology was a misstep from day one. But that's on Decipher.
As for
this card, I agree I'm not a fan. I get that the card is trying to tell a story, which is very 1E, but simply placing a token on the table -- at considerable cost in terms of cognitive load and table complexity -- is not telling a story, unfortunately. But it comes in the context of a set that I'm very happy about.
people have been asking for an assimilate facility card for a long time and was often thrown around as a way to make tng borgs distinct given there history of scooping up outposts on the show. it was the one piece of the opponents borgs couldnt touch yet. this frankly feels like a slap in the face. instead of giving players what theyve been asking for, you denied them. it would have been a disappointment if you left it at that, but by giving this instead, you also extinguish the hope that maybe assimilating facilities could still show up in the future once its worked out by the designers.
As one of the
parade of designers who have worked on Card #3652 Assimilate Facility and its cousins over the years (that's not a spoiler; we've talked before in Q&A's about this card), I don't think the release of Consume: Outpost will in any way hinder the development of Assimilate Facility. The thing that's killed A.F. over and over again is balancing its powerful effect. My prediction is that the game (already) needs better ways for players to recover from losing a facility or having it overrun; once Design figures out how to address
that at a broad level, then finishing A.F. will be trivial.
C:O came down a completely different design path from A.F. and never really had anything to do with it. So keep the faith.
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