Hoss-Drone wrote:Note to heaney: b4 nominating a card, ask yourself: would I really want to sit down against Kevin or kris with it for the next year?
That actually IS my criterion -- pretty much my only criterion. It's why there's only three cards on my list.
Tox/Nova - nobody was using it in 2009, so why would anyone use it today in the much faster game? I'm more worried about your Black Hole deck. I had
huge reservations about unbanning Black Hole, because Eliminating Entire Locations Is Bad, but now that I've seen your Black Hole deck, I'm like, "Yeah, that's good, but it's fair-good not unfair-good." And it seems to me that Tox/Nova is weaker than Black Hole.
What Does God...? - I actually feel completely comfortable with this one BECAUSE I've watched what it did to Kris over the course of 2014. He started out in March like, "Wow, this card is completely broken with universal printing, are those guys insane? I'm gonna break it and they're gonna have to ban it." By Worlds, he was only using a couple, and by New Year 2015 he was like, "Yeah, this card doesn't pull its weight." At least, that's how I remember it. Of course, if it can be used to deleterious effect, you'll find it, but a LOT of people tried to break it in 2014. None did. It got banned because Design didn't want to work around it. That's a bad reason for a card to be banned. Unban it. If your theorycraft proves out, we can go ahead and ban it for a real reason this time.
Dixon Hill - He's a
terrible personnel with a decent ability. I have a hard time seeing him accelerating your Fed/Kli
speed solver much faster than it already is, and the expense of getting him into play seems (to me) to be not worth it in that deck, or most other speedsters of yours that I've seen. Now, if you can build a top-tier, high-speed, post-errata War Council deck, then add Dixon Hill (a free play) on top of all that, sure, maybe we have a problem. But War Council has not exactly been tearing up the pavement, y'know?
Data Keep Dealing - this is one I mentioned, but in the context of being fairly unsure about it, and I said so. The reasons it was banned no longer obtain, so I'd like to see it playtested. I would undoubtedly ask you (and others) how best to abuse it if so, which is what we did with Subspace Schism to very positive effect.
Everything else on the ban list, I agree, it's too good to give to you. Or indeed to most other players.
It's very strange to me that, in a time when we have some
excellent tier-1 and tier-2 DQ decks and a game overrun by free-report salad and chronic overdraw, we are talking seriously about giving DQ a
generic free play engine that
contains a draw engine inside of it. DQSS a Continuing Mission level boost for a faction that's already running at Continuing Mission levels, ta muchly. Don't let nostalgia blind you to how degenerate it is, even and especially in the current environment. (Kazon and Vidiian could use some love, but DQSS is generic and thus boosts EVERYONE in the DQ.)
Armus has a point that OS Fed, 22, Dominion slice-and-dice, and Borg Overrun are all too good right now. But the solution to that is not to escalate the rest of the game to the pace of OS Fed! That way lies games that end in 3 turns, like it's friggin' 2002 all over again.
Nerf OS Fed. And, to a lesser extent, 22. And give people some defenses (and, more importantly, recovery/catchup mechanisms) against the really strong aggro strategies.
But escalation is bad, and DQSS as written = escalation. (I'd be fine with testing it, as Armus suggests, I'm just extremely pessimistic about the outcome.)
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