okay my old happits as a former programmer where to focus on problems only
, yet in the last years i leanrned the value of celebrating the good and there is a lot
, so here a detailed feedback:
When 10 years ago the first 1e cards came, i was espaically happy about AlphaQuadrant / general draw eingines like:
- Duck Blind, making different AQ affiliations equal playable at the beginning.
What i liked on "Life from Lifelessness" was that it featured multiple affiliations, making clear Trekcc was going to balance ALL affiliations.
I loved that in sets like resistance is future featured both the borg and opposing
I also liked that like in 2e, there where new versions of main characters coming.
Despite i consider Continuing Mission obiously OP, i like and still love the concept of Series Specific themes. the idea to download 1 szenario card, while all CM szenarios are balanced with each others because in one you could play/draw x while no longer drawing/playing y is great.
I loved to see
becoming playable affiliations.
While i am mostly a guy for quick and fast ideas in a short period of time, i meanwhile like the idea that ALL possiblities to modfiy the game where used (Errata, Ban + Rule change + new cards). Would have excluded 2e BC earlier but i think the moderate speed of change was better in the long run.
I usually only cared for the gameplay in a factual matter, not bothering about current people. But i have to admit i was not here the entire time, putting out tons of ideas, but not being constantly with the game the last years. My respect to you Charlie for taking care here constantly
. I did not vote for or against you, missed the vote.
I woud have liked to see cards being more thought througt to avoid some erratas that i saw being needed immediatly like manliv, CM with 2 draws etc. But i am now okay with errataimg them afterwards. I also like all of the current errata.
there are 2 thinks that still bother me of the game at the current state, i´d love to see fixed:
1.) Moderate play/draw amount.
A bit less and equal for the different affiliations: meanwhile there are a bit too many combinable draws/free play engines, so that people have a lot of personal, so time consuming turns while at the same time a bit too less turns IMO. Instead of 7 turns, it would be great if it where about 15 for more interaction. and less draws/personal so that turns are shorter in real life time (and the game as a whole). While i love interaction, i usually build the decks i consider the best. battle decks cannot wipe out the opponent completly what is good. but speed solver with some pretects are the best IMO. They usually get easy non-interacton bonus points like a bit OP AMS, or simply report phoenix to any headquarters... which brings me to my 2nd point:
2.) bonus points flavor for moderate interaction:
i´d wish the best would be decks that can easily cross quadrants (at least with some ships) and get some non
-mission bonus points for specific flavored
interaction (bonus points for ship OR personal battle, bonus points for using infiltrator, bonus points for federation diplomats contacting the opponent, a card helping download capture related cards (that already give bonus points for it), ferengi bribing personal (make under your control by discarding GoldPressedLatinum present) etc. - and there fore ensure mutual interaction for bonus points). Avoiding cards that protect from ALL attacks (like strategema, e.g. allow to ignore it once/twice etc.) And avoiding decks that can destroy an opponent completing (let cards like strategema or landing remain a possibility for partly protection).
The release of new sets as well as the card amount in it, is quite right IMO. Loved to see new cards even while not playing. Some of my favorits: Q of Borg, the Armus downloadability. The possibility to download x-related dilemmas for some interaction in dilemma encounter, downloadable balancing act with skeleton crew, concept of self-controled ships, Assasination Plot, Making delta affiliations more pure. (
2nd free report. no more
mixed with FED etc. Reducing the mandatory need for
, but hopefully keep them usefull. IMO Containment Field & Its only a game is still too nessecary due to
and Space Time Portal Report with
crew. Even limited to 4 personal, STP is OP imo. I consider dilemmas downloading personal a good idea, yet to OP/too much personal see 2018 Word Winner deck with Card downloads.
Its already much better then most of the Decipher times/eras
. Overall when there come more themes
that stay balanced
with each others (moderate draw/free plays - a bit less then now
) and more flavored
ways to get bonus points
, instead of non-interactive bonuis points, with moderate
interaction decks (not no interaction but no elimiations either
) becoming the best decks then the game is as good as i can imagine
I also think themed cards proving draws/plays and bonus points for specific actions could be a good entry point for other trekkies/TCG card player, since they then do not need to know all the different ways of combing different draw/play/point engines.
Continue, Continuing Committee