#497995
[quote="JeBuS"
Since these scenarios are all outside the tournament format, it really doesn't matter, does it? If you're playing an unsanctioned format, you can set the victory conditions to whatever the players agree to.[/quote]
It does from a game design lens, because it means you can end up in a state where the game didn't end, it just waits for a player to get bored and leave. (Or, in my example, for you to quit and let me get victory).
I'm looking through various other game rules to see if I can find other CCGs that don't have "no deck you die" as their rule, and while I've by no means exhausted every rulebook I have, the early trend seems to be that (with two exceptions I've found thus far) the rule is either
(a) decking out kills you outright or (b) you just recycle the deck and there's a different inevitability mechanic at work.
(One exception is B5, where drawing against an empty deck kills your characters and eventually you once you run out of those you lose, so empty deck is still bad but you get a last stand to win before you self-destruct. The other is Netrunner when playing Runner. They don't die with an empty deck, but instead if they need to discard a card for damage and have an empty hand. Which again means that an empty deck puts you on a short timer.)
Since these scenarios are all outside the tournament format, it really doesn't matter, does it? If you're playing an unsanctioned format, you can set the victory conditions to whatever the players agree to.[/quote]
It does from a game design lens, because it means you can end up in a state where the game didn't end, it just waits for a player to get bored and leave. (Or, in my example, for you to quit and let me get victory).
I'm looking through various other game rules to see if I can find other CCGs that don't have "no deck you die" as their rule, and while I've by no means exhausted every rulebook I have, the early trend seems to be that (with two exceptions I've found thus far) the rule is either
(a) decking out kills you outright or (b) you just recycle the deck and there's a different inevitability mechanic at work.
(One exception is B5, where drawing against an empty deck kills your characters and eventually you once you run out of those you lose, so empty deck is still bad but you get a last stand to win before you self-destruct. The other is Netrunner when playing Runner. They don't die with an empty deck, but instead if they need to discard a card for damage and have an empty hand. Which again means that an empty deck puts you on a short timer.)
What deck should you play next?
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