Looking at my affiliation choices from the events I've played in, there's a lot of
. I've just often gravitated towards
for awhile, having had a number of ideas of variations of how to play them -- crew reassignment + arne darvin @ k7 to draw cards with my CF guys? I deviated from this once even to go with
era augments and the General to allow me 2 draws when playing a
augment to K7, which was a fun and novel draw engine, I thought.
Anyway, they've got some good skills, a bunch of free playing ships that download staffing, so it's easy to build up some decent personnel to attempt missions and have a few spare, easily staffed ships to go threaten my opponents with.
More specifically, one of my favorites was one that I think had a losing record, but was goofy fun, using the 2E ECH in a mostly Romulan deck + I've been waiting for you to swap him out with a different holo so I could replay him again and again to drop more Nelvana Traps on my opponent's missions.
But I think my favorite deck of all time was the one I took to worlds (and stupidly saved for the team event instead of playing it in one of the big events) like 15 years ago that I'm pretty sure is the reason that Launch Portal got its way onto Strategema, since I was playing it in front of all the people from Decipher and it was messy. Basically the idea was to use baker street to put 2
Jem hadar from TwT (cause I could get my hands on hundreds of copies of them) underneath so they played for free. and using Deyos + launch portal & STP I could generate an infinite number of them on turn. Empty my hand of them to draw cards, playing them straight to my ship with ASP, and if I got stuck with a draw, I could just suspend play to launch portal a sona shuttle, STP it back to hand and play those 10 guys or whatever to get the draws/plays started again. Repeating as necessary til' the deck was depleted and I had my horde assembled.
So I think I brought like a 500 card deck, and managed to deck myself with pretty much a literal army of these two jem'hadar on the second turn, QSD my ship to you and let's party.
I recall one very sour opponent being quite petulant in the game because I guess the deck also managed to generate enough ships (sona shuttles iirc) to direct hit his unicomplex on like T3, and he was rather displeased with the cheese. But it was great fun to be on that side of it, and genuinely not care about redshirting through missions -- if you can call it that when you're redshirting with like 10 guys... ok, 2 guys but 5 copies of each of them