#501618
Welcome to today's First Edition Friday Question, where you get a chance to answer questions that will help shape the future of First Edition. If you'd like to catch up on previous entries, here's a list of all of my previous Friday Questions:
Hello everyone, and welcome to this week's Friday Question. Today, I want to talk about dilemmas that are "almost good" - that are playable in some decks, in some situations, but usually get cut from your best decks. Specifically, I want to know about the space/planet - also known as dual - dilemmas that you think are almost there in terms of power.
What are your favorite "almost good" S/P dilemmas?
For this question, I want you to set aside the S/P dilemmas that are good, or that you can always include in your decks. For example, if you look at the ten (10) most popular dilemmas, seven (7) of them are S/P. Those aren't the dilemmas I want to hear about, so you can leave Dead End, Rules of Obedience, and Faux Pas off your lists.
I do want to hear about the S/P dilemmas you almost always try to use, but cut because they aren't quite good enough. Maybe they're missing a little something - a kill instead of a stop, two stops instead of one. Whatever it is, there's a reason it's almost good enough, and those are the dilemmas I want to hear about today.
So dig through your binders, pull up some recent decks you've played, or just start surfing through the site. I want to know which space/planet dilemmas you think are almost good.
Have a great weekend,
-crp
Hello everyone, and welcome to this week's Friday Question. Today, I want to talk about dilemmas that are "almost good" - that are playable in some decks, in some situations, but usually get cut from your best decks. Specifically, I want to know about the space/planet - also known as dual - dilemmas that you think are almost there in terms of power.
What are your favorite "almost good" S/P dilemmas?
For this question, I want you to set aside the S/P dilemmas that are good, or that you can always include in your decks. For example, if you look at the ten (10) most popular dilemmas, seven (7) of them are S/P. Those aren't the dilemmas I want to hear about, so you can leave Dead End, Rules of Obedience, and Faux Pas off your lists.
I do want to hear about the S/P dilemmas you almost always try to use, but cut because they aren't quite good enough. Maybe they're missing a little something - a kill instead of a stop, two stops instead of one. Whatever it is, there's a reason it's almost good enough, and those are the dilemmas I want to hear about today.
So dig through your binders, pull up some recent decks you've played, or just start surfing through the site. I want to know which space/planet dilemmas you think are almost good.
Have a great weekend,
-crp
1E in a nutshell:
pfti wrote:f*&%. we do a lot of weird things.