#505743
In the topic about what regions should be focused on or made, one of the main objections is that regions can be very negative for the non-region player.
My proposed solution would either a rules change or a card that would do this:
You can move from a mission on one side of a region, to the mission on the other side for the range of the destination + the highest span in the region.
Take the following spaceline
So either player could move from Prepare War Game to Reported Activity using 8 range. (5 + 3), or the other direction for 9 range.
Moving within the region would be unchanged.
I believe this would have the following benefits:
- Promotes turtleing inside the region
- Can separate opponents missions by too much
My proposed solution would either a rules change or a card that would do this:
You can move from a mission on one side of a region, to the mission on the other side for the range of the destination + the highest span in the region.
Take the following spaceline
- Prepare War Game Scenario (Span:4)
- Investigate Decaying Radiation (Span:3)
- Investigate Destruction (Span:3)
- Patrol Neutral Zone (Span:5)
- Reported Activity (Span:3)
So either player could move from Prepare War Game to Reported Activity using 8 range. (5 + 3), or the other direction for 9 range.
Moving within the region would be unchanged.
I believe this would have the following benefits:
- Flavor: the region truly feels like a region that could be bypassed. Many regions (Bajor, Sector 001) are both single solar systems and their immediate surroundings, and it makes sense to be treated as one stop for a ship flying by.
- Keeps the defensive ability of a region by requiring hunting ships to actually transverse the traditional span to catch the opponent.
- greatly reduces the negative effects on the opponent.