Happy release day for The Neutral Zone! If you haven't had the chance yet, check out the latest expansion for First Edition. It's the second of the Original Series block and it features a cargo bay full of new cards, androids, and other goodies for decks new and old alike. Since most of us are still unable to go out, there's an online release tournament you can sign up for, starting next Friday.
Speaking of the Original Series... last week we asked you about cards. Let's talk about some other "unofficially retired" card types today that got their start in an OS episode.
Do you want to see more Tribbles/Troubles in the game?
Tribbles and Troubles were two new card types introduced in 2000 in The Trouble With Tribbles expansion. This expansion also introduced the factions, so it was a thematic choice. While it's true that Tribbles was also designed as its own game, they have a role in First Edition as well. To use them, a player seeds a Storage Compartment Door, which has this text:
Place one atop Tribble side deck during the seed phase. Side deck is now open and in play. Once each turn, you may draw up to 3 cards from side deck, then play or discard each. OR Stock in deck and play (once each turn) to download from your Tribble side deck one Trouble or Tribble card, or to nullify any card that is closing another Storage Compartment Door; then discard doorway.I put the relevant text in bold: each turn, you get to draw three cards. You can play any or all of them, and then discard (put on the bottom of the side deck) the rest. You can start by playing 1 or 10 Tribbles, which have small and annoying effects. Later, you can "breed" the larger sizes (100, 1,000, 10,000, or 100,000) which have much bigger and much more annoying effects. Troubles play on groups of Tribbles and also have annoying effects. (There is a theme here.)
The thing about these two card types is that, outside their initial appearances in The Trouble With Tribbles, they've never appeared. Decipher never made more, and the Continuing Committee has never made more. In general, public opinion about Tribbles and Troubles hasn't been positive. So much so that, several years ago, these card types were unofficially retired from the game.
But recently, there's been talk about if these card types should be "unboxed' (to borrow a BSG term) and new cards developed. What do you think of Tribbles and Troubles? Are they annoying and deserve to be left to die? Or do you want to see more? Share your thoughts with us, and help us make a decision that might direct the future of the game.
No matter if you want, or don't want, Tribbles in your 1E, I hope you have a great weekend. Check out The Neutral Zone and get working on some new decks.
BCSWowbagger wrote:ON YOUR DESK BY THE END OF THE DAY, you creamy monsters.