#506480
(I'm so sorry in advance for being so verbose)
Hi all!
I'm Psylocke. I'm new here. (I mean I've been wandering around the site a bit this past couple weeks but now I'm introducing myself.)
My brother has been telling me to check out this site for the past couple years. It took me a while to finally do so because I've got ADHD and it's basically impossible to do something I'm not in the mood for and I also can't force myself to be in the mood for something.
But, the isolating was apparently the impetus I needed to finally check this site out.
Despite my brother telling me otherwise, I still assumed this site was just going to be a little fan site run by one or two people that just wanted to make a few fantasy cards for a game they missed.
I never could have imagined that a game could actually get better AFTER it "died"!
Anyway, my brother and I used to play 1e. (aside from 2 cards from DS9, we have a complete set of everything from Premiere through The Dominion. (and a little bit of stuff from the rest of the expansions))
Although, I had barely used any concepts introduced in First Contact (and beyond).
For example, until just last week when I built some decks for the first time in probably 20+ years, I had never previously used any objectives, or the Borg (or Bajorans, Cardassians, or Dominion either), or Terok Nor/DS9, or the gamma quadrant, etc.
And so, the point of this post, in addition to introducing myself, is that I would like to get a "warp-speed" introduction to how the game plays now.
I don't mean the rules. I've read them already (both the short and long versions) and I understand everything.
What I mean is: how has the game changed since I played it casually back when I was a teenager?
1- I read that the game is apparently SIGNIFICANTLY fewer turns than it used to be.
Was it a gradual shift or was it (relatively) sudden? Were there some key cards, concepts, and/or systems etc. that especially contributed to it that I should know about?
2- Are there some cards, concepts, or systems that basically nobody uses anymore?
-Does anybody still use Terek Nor/DS9? (FWIW I have no clue if serious players ever used it (or any of the following cards). When I was younger I was pretty bad at, well, all games in general and I basically only played this with my brother and my friend.)
-Are Headquarters (like The Great Link or Office of the President) still used regularly?
-IIRC I saw someone mention that Events aren't really played anymore? That feels fairly drastic. Are there a couple main ways that people get extra card draws nowadays? Or is drawing extra cards not even a concern anymore?
3- Are there some "new" concepts that are fairly popular that I should know about?
-This is just a silly example but like are shipless decks all the rage nowadays? If so, what key card(s) enabled it's existence as a viable deck type?
I know there's some starter decks (and just tons of decklists in general) but, with the possible exception of if there's maybe a stereotypical deck or two that would help me quickly understand how the current game "flows", I really prefer not to use decklists.
If you're familiar with Magic:tg concepts, I'm definitely what's known as a Jenny/Johnny. I like to figure stuff out for myself and experiment. It's just that I'm currently 30 or 40+ expansions behind and I'd never be able to catch up otherwise without a primer on what I've missed.
Thank y'all in advance for any input you've got!
Hi all!
I'm Psylocke. I'm new here. (I mean I've been wandering around the site a bit this past couple weeks but now I'm introducing myself.)
My brother has been telling me to check out this site for the past couple years. It took me a while to finally do so because I've got ADHD and it's basically impossible to do something I'm not in the mood for and I also can't force myself to be in the mood for something.
But, the isolating was apparently the impetus I needed to finally check this site out.
Despite my brother telling me otherwise, I still assumed this site was just going to be a little fan site run by one or two people that just wanted to make a few fantasy cards for a game they missed.
I never could have imagined that a game could actually get better AFTER it "died"!
Anyway, my brother and I used to play 1e. (aside from 2 cards from DS9, we have a complete set of everything from Premiere through The Dominion. (and a little bit of stuff from the rest of the expansions))
Although, I had barely used any concepts introduced in First Contact (and beyond).
For example, until just last week when I built some decks for the first time in probably 20+ years, I had never previously used any objectives, or the Borg (or Bajorans, Cardassians, or Dominion either), or Terok Nor/DS9, or the gamma quadrant, etc.
And so, the point of this post, in addition to introducing myself, is that I would like to get a "warp-speed" introduction to how the game plays now.
I don't mean the rules. I've read them already (both the short and long versions) and I understand everything.
What I mean is: how has the game changed since I played it casually back when I was a teenager?
1- I read that the game is apparently SIGNIFICANTLY fewer turns than it used to be.
Was it a gradual shift or was it (relatively) sudden? Were there some key cards, concepts, and/or systems etc. that especially contributed to it that I should know about?
2- Are there some cards, concepts, or systems that basically nobody uses anymore?
-Does anybody still use Terek Nor/DS9? (FWIW I have no clue if serious players ever used it (or any of the following cards). When I was younger I was pretty bad at, well, all games in general and I basically only played this with my brother and my friend.)
-Are Headquarters (like The Great Link or Office of the President) still used regularly?
-IIRC I saw someone mention that Events aren't really played anymore? That feels fairly drastic. Are there a couple main ways that people get extra card draws nowadays? Or is drawing extra cards not even a concern anymore?
3- Are there some "new" concepts that are fairly popular that I should know about?
-This is just a silly example but like are shipless decks all the rage nowadays? If so, what key card(s) enabled it's existence as a viable deck type?
I know there's some starter decks (and just tons of decklists in general) but, with the possible exception of if there's maybe a stereotypical deck or two that would help me quickly understand how the current game "flows", I really prefer not to use decklists.
If you're familiar with Magic:tg concepts, I'm definitely what's known as a Jenny/Johnny. I like to figure stuff out for myself and experiment. It's just that I'm currently 30 or 40+ expansions behind and I'd never be able to catch up otherwise without a primer on what I've missed.
Thank y'all in advance for any input you've got!