Hello and welcome to another Friday Question, where you guys get to help shape the future of the game. This weekend, on Sunday, June 7th, we'll be having International First Edition Demo Day! This day-long event will see volunteers from the Department of First Edition and the Continuing Committee available to answer questions about 1E, Lackey, online play, virtual cards, and more. I hope you'll come out and join us and help us spread the love of First Edition, and maybe get a game in or two.
Since demo day is going to put a focus on new and returning players, I thought that would be a great focus for today's question. Old games and complex games often have a high "barrier to entry," a term which represents the difficulty of getting into the game and/or learning the game. The higher the barrier, the more work a potential new player has to do to get into the game. As First Edition is both an old and a complex game, we have a pretty high "barrier to entry" overall.
What do you think is the game's biggest barrier to entry?
Do you think it's the number of cards? The number of affiliations? Card types? The rules? Lack of players? All are valid answers that we've talked about at one point or another. If you're a veteran player, a lot of this will be invisible to you - you've already overcome the barrier! But think about trying to teach a friend, or a family member, to play - what would they stumble on that you take for granted?
If you're one of the new or returning players, I'm especially interested in hearing your feedback. If you've recently found this site via the Facebook group or Google searching, what have you found that's tripped you up? What's keeping you from playing more, or getting deeper in the game? What do you find to be 1E's biggest barrier to entry?
Have a great weekend!
pfti wrote:f*&%. we do a lot of weird things.