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 1EFQ - Which card story needs a "do-over"? 
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Post 1EFQ - Which card story needs a "do-over"?
Welcome to today's First Edition Friday Question, where you get a chance to answer questions that will help shape the future of First Edition. If you'd like to catch up on previous entries, here's a list of all of my previous Friday Questions:

Quote:
19 JUNE 2020: Which card do you most want to see added?
12 JUNE 2020: Why do you play First Edition?
5 JUNE 2020: What is 1E's biggest barrier to entry?
29 MAY 2020: What do you think of [SPOILER], a potential card from Project Londo?
22 MAY 2020: What is the worst affiliation in the game?
15 MAY 2020: Should bans be effective immediately?
8 MAY 2020: Which episode should inspire a boutique expansion?
1 MAY 2020: What was the best Star Trek gift you ever received?
24 APR 2020: How often do your [BB] dilemmas get scouted?
17 APR 2020: What do you want to know about how we work?
10 APR 2020: Should we make animated series cards?
3 APR 2020: Should we make more Tribbles/Troubles?
27 MAR 2020: Should we develop new [Q] cards?
20 MAR 2020: What regions should we focus on in the future?
13 MAR 2020: How would you feel about 1E adding extra "bits"?
6 MAR 2020: What are your favorite "almost good" S/P dilemmas?
28 FEB 2020: What are your favorite decks to play?
21 FEB 2020: Which Decipher expansion most deserves a sequel?
14 FEB 2020: Which "broken link" should be fixed first?
7 FEB 2020: What's your favorite episode of Star Trek?
31 JAN 2020: Which TOS main character needs a new card?
24 JAN 2020: What should qualify a card for the "watch list"?
17 JAN 2020: What card would you unban without changes?
10 JAN 2020: What single card would you ban to improve your game?
3 JAN 2020: What are you looking forward to in The Neutral Zone?
27 DEC 2019: How can we help you recruit new players?
20 DEC 2019: Where do you want the game to be in five years?
13 DEC 2019: Which concepts should 1E "import" from other games?
6 DEC 2019: Which couples should get a dual personnel card?
29 NOV 2019: Which old, unused 1E cards deserve some love?
22 NOV 2019: Which upcoming milestones need celebration?
15 NOV 2019: What's your favorite card image?
11 NOV 2019: What was your first 1E experience?
1 NOV 2019 What is your opinion of the "full page" policy?
25 OCT 2019: What do you want to see in a Halloween set?
18 OCT 2019: What is your favorite expansion?
11 OCT 2019: Which TNG main character needs a new card?
4 OCT 2019: Which Star Trek story needs more cards?
27 SEP 2019: How many points should [SPOILER] be worth?
20 SEP 2019: Which rules always confuse you?
13 SEP 2019: What do you think of [SPOILER]?
6 SEP 2019: Which card needs an alternate image (AI)?
30 AUG 2019: Which characteristic needs love?


Hello all, and welcome back to Friday, and with it comes another question. But first, I want to remind you that I'm holding an Office Hours live stream tomorrow at 9 AM Pacific. You can join me to talk about 1E, ask questions, chat with other viewers, and more. It should be a fun hour and give us all something to do in times of trouble.

Today's question is about your favorite story - but one that didn't land right for you in the world of First Edition.

What card story needs a "do-over"?

This question is inspired by a discussion on The Dojo, a Discord discussion group. In the First Edition channel over there, a user - @Tosk - was unhappy with the story on the card "We Are the Metrons". I'm paraphrasing his argument, so forgive me @Tosk if I misrepresent you, but he felt that the card, while mechanically fine, had nothing to do with the story of the card. That got me thinking about other cards that had stories on them that felt off, or cards with cool stories that ended up being mechanically flat.

So that's the inspiration for this week's question: what card's story just doesn't work for you? Which ones would you like to see redone or mixed up in the future? Your answers can and should be personal, as all of us have different tastes. And this isn't meant to be an exercise attacking the work of our Art and Creative teams, because I think we can all agree they do fantastic work. But nobody is going to like every decision made, and that's the space I want to explore - I want to find what cards, in your minds, needed a different story. Or, which stories deserve some better cards.

Have a great weekend! I hope to see you for Office Hours tomorrow. Then, on Monday, July 6th, there will be a printable card update, new promos, and the monthly balance changes. Beyond that, there are more amazing things that I can't wait to share with you.

-crp

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Fri Jun 26, 2020 10:36 am
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Post Re: 1EFQ - Which card story needs a "do-over"?
I wrote about Canar here a few years ago:

viewtopic.php?f=9&t=33767&p=397621&hilit=aquiel#p397621

Here's what I said:

Canar

Immediately play on one female personnel. Specify one male personnel at a different location. If those two personnel are ever present together, discard both.

Oy… what a mess……. First off, this is one of the worst Trek sense cards I’ve ever seen. The Canar created an empathic bond between two persons in love. So… Decipher responds by basically making this card add nemesis icons to one man and one woman? HUH? They discard each other like mortal enemies? Also the lore says it is “glowing”. It isn’t glowing in the photo. This card annoys me, besides basically only discarding two personnel IF your opponent is dumb enough to place them at the same location. Just about useless. You can try discarding one personnel by placing it on one opponent’s personnel and one of your personnel, but then you still need to get them together, and you lose your personnel.


Fri Jun 26, 2020 6:09 pm
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Post Re: 1EFQ - Which card story needs a "do-over"?
Ooh ooh I have one because I designed it! Unorthodox Preservation!

When I designed the card, I even did the Creative for it too. I intended the card to be called something like "Feeling Cramped" and to show Ezri and Garak having to sit on a holographic ledge to help with his claustrophobia from the episode "Afterimage." Hence the need for 2 Anthro for good counseling, OFFICER and Empathy for a very specific counselor, and Ezri's holographic answer to the problem. Somehow, when the card actually did go to the Creative Team, they only got the play text and none of the intended story and when the set was released, I saw they came up with something else entirely.

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Fri Jun 26, 2020 10:08 pm
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Post Re: 1EFQ - Which card story needs a "do-over"?
Ressikan Flute

This card doesn't have anything to do with what it was in the story. Since we have The Inner Light this card should be changed to work with that and not be a silly bonus point gimmick.

One thing the flute should certainly do is given someone Music (Kamin if possible, otherwise someone else).

Also it should do something good, since it is an artifact after all even if it's a free-ish seed.


Fri Jun 26, 2020 11:48 pm
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Post Re: 1EFQ - Which card story needs a "do-over"?
.

Agreed that art/lore is usually on top of things, actually to 98% of the time, great job.

However, I really dislike the "no cards in hand" events having a TNG logo and image, ... has nothing to do with the affiliation they are made for: Starfleet.

I wish there were at least promos that have an Enterprise image and logo.
:)


Sat Jun 27, 2020 12:45 am
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Post Re: 1EFQ - Which card story needs a "do-over"?
Not our Creative team's fault, but The Genesis Effect. Connection between mechanic and story never clicks for me.

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Sat Jun 27, 2020 8:21 pm
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Post Re: 1EFQ - Which card story needs a "do-over"?
Barash and his icon. It's a holdover from the pre-Objective and Incident days. It's too niche of an icon to need an entire mechanic and rules entries about it. Remade today it'd almost certainly just be [1E-AU] alongside a partner card.

And the opposite issue for Garak. Never liked that he had the [1E-AU] icon. It's tough to design around and still make Trek Sense, but always thought [Holo] made more sense even if it's not perfect.


Sun Jun 28, 2020 11:15 pm
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Post Re: 1EFQ - Which card story needs a "do-over"?
Card's from Time's Arrow. Devidian Door. It should let your personnel travel to a time location, maybe even download the Devidian Foragers and/or maybe even other characters from Time's Arrow, or just 'the past' in general, if possible. Ophidian Cane should be a 'use as equipment' Artifact that recycles time travel cards, keeps them in play, downloads them, something interesting like that. I'd really like to see a boutique set for Time's Arrow... Mr. Data, an alternate universe persona of Data's Head and Data's Body...

Cards from Yesterday's Enterprise. USS Enterprise-C and crew might qualify for [CF] , but I could see counter arguments for that. Anyways, the cards we have are early Decipher, not only is there still so much missing, but the cards we do have are outdated, and somewhat plain and dull.

The Alien Progenitors (Tomek and Jera, aka 'Tom and Jerry').
Major Rakal, new AU persona as the 'real' Major Rakal and a non-au infiltrator
Stephan DeSeve
Time Travel Pod makes no sense, to me at least
Horga'hn should really create romantic partners, IMO

Just some ideas


Mon Jun 29, 2020 5:27 am
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Post Re: 1EFQ - Which card story needs a "do-over"?
A friend had a great idea.

We need two-sided cards (in the same vein as Mission II cards) but for personas. The idea would be to use story/lore elements that "trigger" the flip. One idea might be Jean Luc First Contact but when a borg ship or borg ship dilemma enters play, the card flips to the more aggressive Jean Luc that specifically combats the borg.

I can see this as a reprint of some of the existing personas, but also a source of a whole new breed of cards from memorable Star Trek episodes.

So, like Capt Janeway normal that flips to a persona when Particle 010 is played.

Worf normal that flips if Jadzia is killed.

Etc etc. The possibilities are vast.


Sun Jul 05, 2020 7:38 pm
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Post Re: 1EFQ - Which card story needs a "do-over"?
Voyager

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Mon Jul 06, 2020 8:33 am
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