#531240
So it was recently discussed that if you were to use Pawns of the Military to download The Vengeance Factor, to download Microvirus it would kill one personnel unless "2 Security, 2 Medical and 4 Science." (See Post #523441 by stressedoutatumc.) This makes some sense to me from elementary school math - each dilemma works like a set of brackets on a math problem:
2(2SCIENCE+(MEDICAL+SECURITY)).
On the other hand, All Consuming Evil works differently from the The Vengeance Factor because it only doubles the *EFFECTS* of the dilemma. This works great for the classic, Armus - Skin of Evil -- the damned thing literally *only has effects*, not conditions, so it's obvious that you kill two personnel instead of one. On the other hand, All Consuming Evil it is practically worthless when it comes to Armus: Energy Field because it doesn't mean that you need to have twice the skills and abilities you would need to overcome the mission to get past. Rather, the only "effect", is stopping a personnel initially, so you would instead stop 2.
What I'm not clear on how the phrase in Pawns of the Military would affect a card like Nanobiogenic Fugitives. Pawns says that it adds "2 Science to requirements" presumably, this would mean both the requirements to stop personnel AND requirements to get past. Thus, the card would presumably read:
"Choose two personnel with ENGINEER and 2 SCIENCE (or one personnel with 2 SCIENCE and Physics) to be stopped. To get past requires 2 SCIENCE, 2 Computer Skill and Physics remaining."
This requirement is clearly broken beyond belief. There are only 3 personnel in the entire game who you could stop to meet the first requirement - David Marcus (From Life From Lifelessness), Carol Marcus and Sullin, although a few with double SCIENCE could meet it if you had an Engineering PADD.
Thus, the only way past this dilemma would be to wait for the turn count on Pawns to expire.
Unfortunately, I don't see any other reading of this situation - it's no different from how Shades of Gray: Anguish doubles both the MEDICAL and 2 ENGINEER requirements on Menthar Booby Trap.
A related question is whether the doubling effect of All Consuming Evil doubles the stopping effect as well as the killing effect in Armus: Roulette. I mean, obviously two of the four randomly selected people would die if the requirements were not met. However, since it is impossible to double the number of people stopped (recall it is the "other selected personnel" who are stopped, not a specific number) shouldn't they be stopped for two turns in order to "double the effect."
I feel like we all figured out that adding requirements to dilemmas was a mistake when the CC had to errata Access Denied... Maybe this ends the same way.
2(2SCIENCE+(MEDICAL+SECURITY)).
On the other hand, All Consuming Evil works differently from the The Vengeance Factor because it only doubles the *EFFECTS* of the dilemma. This works great for the classic, Armus - Skin of Evil -- the damned thing literally *only has effects*, not conditions, so it's obvious that you kill two personnel instead of one. On the other hand, All Consuming Evil it is practically worthless when it comes to Armus: Energy Field because it doesn't mean that you need to have twice the skills and abilities you would need to overcome the mission to get past. Rather, the only "effect", is stopping a personnel initially, so you would instead stop 2.
What I'm not clear on how the phrase in Pawns of the Military would affect a card like Nanobiogenic Fugitives. Pawns says that it adds "2 Science to requirements" presumably, this would mean both the requirements to stop personnel AND requirements to get past. Thus, the card would presumably read:
"Choose two personnel with ENGINEER and 2 SCIENCE (or one personnel with 2 SCIENCE and Physics) to be stopped. To get past requires 2 SCIENCE, 2 Computer Skill and Physics remaining."
This requirement is clearly broken beyond belief. There are only 3 personnel in the entire game who you could stop to meet the first requirement - David Marcus (From Life From Lifelessness), Carol Marcus and Sullin, although a few with double SCIENCE could meet it if you had an Engineering PADD.
Thus, the only way past this dilemma would be to wait for the turn count on Pawns to expire.
Unfortunately, I don't see any other reading of this situation - it's no different from how Shades of Gray: Anguish doubles both the MEDICAL and 2 ENGINEER requirements on Menthar Booby Trap.
A related question is whether the doubling effect of All Consuming Evil doubles the stopping effect as well as the killing effect in Armus: Roulette. I mean, obviously two of the four randomly selected people would die if the requirements were not met. However, since it is impossible to double the number of people stopped (recall it is the "other selected personnel" who are stopped, not a specific number) shouldn't they be stopped for two turns in order to "double the effect."
I feel like we all figured out that adding requirements to dilemmas was a mistake when the CC had to errata Access Denied... Maybe this ends the same way.