#534041
Hello and good day to you First Edition fanatics. I apologize for the brief delay in getting the next step moving, but now we're back on track with Step 3 of Will of the Collective VIII. If you aren't familiar with Will of the Collective, it's a community-driven card design process by which you guys, the community, makes a card from start to finish. This time around, we're making a card to close a broken link. You've submitted some brilliant card concepts, and now all of you are going to get the chance to vote on which one we'll use moving forward.
Instead of the usual "first past the post" voting method, we're doing a new type of voting this year called approval voting. In this model, you can vote for all of the options of which you approve. Your number of votes can be zero (0) and it can be fifteen (15), though it will likely be in the middle. The option with the most votes of approval moves forward; in the event of a tie, there will be a traditional vote run-off to break the tie.
Please note that, because we had more than fifteen (15) submissions, some curation was required. I outlined my guidelines for curation in the previous posts, but if you have any questions about why an idea didn't make it to this list, please feel free to reach out and I'll try and explain.
Here are the fifteen (15) card concepts submitted by you, the community.
Voting will be open until this poll closes around 10:45 AM Pacific on Wednesday, November 11th. Remember, vote for every option you approve of and would like to work on - the one with the most votes wins! We had at least forty-eight (48) voters last time - can we match that? Your votes decide!
-crp
Instead of the usual "first past the post" voting method, we're doing a new type of voting this year called approval voting. In this model, you can vote for all of the options of which you approve. Your number of votes can be zero (0) and it can be fifteen (15), though it will likely be in the middle. The option with the most votes of approval moves forward; in the event of a tie, there will be a traditional vote run-off to break the tie.
Please note that, because we had more than fifteen (15) submissions, some curation was required. I outlined my guidelines for curation in the previous posts, but if you have any questions about why an idea didn't make it to this list, please feel free to reach out and I'll try and explain.
Here are the fifteen (15) card concepts submitted by you, the community.
A consumable asset that gives a generic bonus to anyone, but a better bonus to Klingons or personnel.
A card that stops x personnel to for a bonus (better for ) or makes a personnel become
Gagh could be an "ingredient" that a chef/cook could use to make something else.
A card that one shot, as an action interacts with either a personnel at a promenade location or a personnel at any location to (get a cookie). Draw cards equal to the number of cooks present.
A non-era/non-property logo tied equipment card that can be discarded for a benefit. Benefit should be tied to Klingons (or Riker) and possibly cooks.
A bonus to Klingons (race) and penalty (strength, diplomacy?) to all other non-cooks. Effect could be situational, like in personal battle or when facing dilemma at location. Bonus/penalty amount could be based on time left on countdown because of freshness requirement.
I could see Gagh giving a strength or some other bonus (as they look forward to the meal) while present, and at some point you can discard it (they eat it) for a bonus (card draw, or unstopping a Klingon). I would add a countdown timer of 2 or 3, to represent that Gagh should be eaten fresh.
A card that works as a personal treaty. A specific personnel targeted by the card may mix and cooperate with other affiliations. Card design should include an effort to encourage card use over just including another treaty card (e.g. reduce play cost by changing card type, add immunities, not restrict it to specific target affiliations.
A card to allow certain cards to nullify other certain cards (like last function of Terran Flagship: Predator)
A card that allows play or download of a Klingon to the location of a cook and makes the Klingon compatible with the cook's affiliations.
A card that provides rapid, situational access to a range of situational Klingon-themed cards, reinforcing the affiliation's flavor.
A card that either prepares Klingons for battles or awards them for completing missions.
A card that provides a challenge to non-Klingons present with your Klingons.
A card that provides a temporary boost to Klingons, getting slightly better if played in conjunction with a cook.
A permanent card which probes for various bonuses and penaltiesAs you can see, there are some very generic concepts here as well as some that are more specific. But all of these have options we can explore moving forward, so I hope you'll take the time to read them over, discuss them, and vote for the ones you like.
Voting will be open until this poll closes around 10:45 AM Pacific on Wednesday, November 11th. Remember, vote for every option you approve of and would like to work on - the one with the most votes wins! We had at least forty-eight (48) voters last time - can we match that? Your votes decide!
-crp
Director of First Edition, 2019 - now
"Infinite Diversity in Infinite Combinations. Symbolizing the elements that create truth and beauty."
Klingons say TRANS RIGHTS.
"Infinite Diversity in Infinite Combinations. Symbolizing the elements that create truth and beauty."
Klingons say TRANS RIGHTS.