#537319
Id answer:
events that are immune to kevin and Objectives-> incidents
events that are one time effects -> interrupts that play as a card play.
maybe doorways could also fall into one of those categories. like most of them are either interrupts or incidents. they would need a "seeds first" clause then though
those are the most redundant i think
if you really want to axe down card types I assume you could lump Artifacts/Dilemmas and everything else that seeds under missions (Nexus) as a new type together.
Before all this can happen id advocate for an overhaul of the textbox though. Allow for more lines in the same space. I think a lot of 1e confusion boils down to the extremly limited text space. I always though thats why they introduced Incidents in the first place (to get rid of the Kevin text)
events that are immune to kevin and Objectives-> incidents
events that are one time effects -> interrupts that play as a card play.
maybe doorways could also fall into one of those categories. like most of them are either interrupts or incidents. they would need a "seeds first" clause then though
those are the most redundant i think
if you really want to axe down card types I assume you could lump Artifacts/Dilemmas and everything else that seeds under missions (Nexus) as a new type together.
Before all this can happen id advocate for an overhaul of the textbox though. Allow for more lines in the same space. I think a lot of 1e confusion boils down to the extremly limited text space. I always though thats why they introduced Incidents in the first place (to get rid of the Kevin text)
Unresestricted solidarity with Israel, zero to hypocrites and liars