Ensign Q wrote: ↑Tue Feb 23, 2021 12:52 pm
quads should reruled into regions. maybe with a "stop" rule if you pass a border.
No, they shouldn't. It's important that 1E respect the borders between quadrants established by the show.
1E has made them pretty permeable compared to the show -- Barzan Wormhole, Wormhole missions, Operate Wormhole Relays, Quantum Slipstream Drive, all sorts of stuff Voyager would have killed for. Heck, The First Stable Wormhole makes movement between three of the four quadrants
very simple for all factions, and if your interactive deck can't make good use of TFSW then I blame the structure of your interactive deck.
But just merging everything into one spaceline (or making cross-quadrant travel trivial) would really ruin the whole feeling of real barriers in a vast galaxy, and it would gut the idea of strategically crucial permanent wormholes.
I would not be opposed to making an easier-to-use version of
Operate Wormhole Relays, though -- or a "discard a card from hand to not be stopped by Barzan Wormhole" card a la
First Stable Wormhole. Operate Wormhole Relays always ends up more rigid in practice than I expect, and I end up unhappily cutting it.
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