#546981
Hello, and welcome to this week's First Edition Friday Question! I'm James Heaney, Rules Manager for the game, and this is my first week on the 1EFQ rotation!
Although my 1E Friday questions won't always be rules-related, you can definitely expect them to be a little abstruse, and here's this week's:
What is your favorite rule that isn't a rule anymore?
The game has had many rule changes and deletions over the years.
Some have been small, technical changes, like the 1997-2000 rule that any card you downloaded could go into play or into your hand. (Now, they all have to go into play, unless downloaded "in place of a card draw.")
Some have been big, like the 1997-2001 (?) rule that any player's personnel could beam through the SHIELDS of a ship, or the Jan 1999 - Dec 1999 rule that, whenever a Founder died, all Jem'Hadar present immediately committed suicide.
Some have been massive, like the 1994-1997 rule that your deck (seeds + draws) had to be exactly 60 cards, or the 1997-1999 (?) rule that duplicated missions (instead of becoming shared missions, like today) had to be thrown out and replaced with a ❖ mission from outside the game, or the 1994-1999 rule that you could play any Interrupt between dilemma encounters.
Some have just been weird, like the 1997-2001 Delta Quadrant "interim rules" for handling DQ cards before we had any DQ missions, or the 1996-2000 rule that "androids, holograms, and exocomps" were immune to "dilemmas that affect aging or DNA"
What this means is that there is a vast graveyard of old rules that used to shape the game in certain ways, but don't anymore. Most of these rules deletions were good and healthy -- but I think we can all cop to missing at least a few of them, because they were cool or fun or because they enabled an abusive deck we enjoyed playing.
So today's question: What is your favorite rule that isn't a rule anymore?
Mine is the old rule that missions without a point box ( ❖ Space, ❖ Nebula) could seed in any quadrant. I thought that was elegant and kinda nifty.
Although my 1E Friday questions won't always be rules-related, you can definitely expect them to be a little abstruse, and here's this week's:
What is your favorite rule that isn't a rule anymore?
The game has had many rule changes and deletions over the years.
Some have been small, technical changes, like the 1997-2000 rule that any card you downloaded could go into play or into your hand. (Now, they all have to go into play, unless downloaded "in place of a card draw.")
Some have been big, like the 1997-2001 (?) rule that any player's personnel could beam through the SHIELDS of a ship, or the Jan 1999 - Dec 1999 rule that, whenever a Founder died, all Jem'Hadar present immediately committed suicide.
Some have been massive, like the 1994-1997 rule that your deck (seeds + draws) had to be exactly 60 cards, or the 1997-1999 (?) rule that duplicated missions (instead of becoming shared missions, like today) had to be thrown out and replaced with a ❖ mission from outside the game, or the 1994-1999 rule that you could play any Interrupt between dilemma encounters.
Some have just been weird, like the 1997-2001 Delta Quadrant "interim rules" for handling DQ cards before we had any DQ missions, or the 1996-2000 rule that "androids, holograms, and exocomps" were immune to "dilemmas that affect aging or DNA"
.
What this means is that there is a vast graveyard of old rules that used to shape the game in certain ways, but don't anymore. Most of these rules deletions were good and healthy -- but I think we can all cop to missing at least a few of them, because they were cool or fun or because they enabled an abusive deck we enjoyed playing.
So today's question: What is your favorite rule that isn't a rule anymore?
Mine is the old rule that missions without a point box ( ❖ Space, ❖ Nebula) could seed in any quadrant. I thought that was elegant and kinda nifty.
Last edited by BCSWowbagger on Fri Mar 19, 2021 1:17 pm, edited 2 times in total.
Rules Manager | Official Rulings in blue. All else opinion. | Rules Archive
"We pledge our loyalty to the Glossary from now until death."
"Then receive this reward from the Glossary. May it keep you strong."
~Iron Prime
"We pledge our loyalty to the Glossary from now until death."
"Then receive this reward from the Glossary. May it keep you strong."
~Iron Prime