#549064
Trekcc policy is to keep the banned cards as close to the original as possible.
Also there is the thread of making starting 2nd not that bad.
There is also the long term plan to have a bit more turns and easier yet strategic decision making.
that in mind, i start with:
1. Hoghn
Once per game, immediatly check if you havn´t seeded insurrection, started the game 2nd and are behind in points, your next turn is a double-turn. Discard artifact.
2. Fair Play
Seeds or plays, once per game, on one of your missions that your opponent did not also seed. May not be attempted or scouted by opponent. May not leave play. You may not solve or scout opponents missions showing more then 35 points.
3. General Quarters
Seeds or plays on table. For every personal either player reports every turn, after the 2nd, he or she must discard a card from hand. Personal reported as normal card play do not count to the limit. May not be removed from the game.
4. Genetronic Replicator
Plays on table. Once per turn you may prevent one of your personal being killed by a medical related dilemma, if you have 4 other MEDCIAL present.
Note: Medical Crisis, a medical related dilema, was their to nerf vidiians. they are currently one of the worst affiliations and it will take month for the delta expansions(?) so giving them a litte candy sounds nice.
5. You are a Monument
Lore: Humanoid life derived from one species spreading hints in the alpha quadrant.
Seeds or plays on table, may not leave play. Any player who has not solved or scouted an alpha quadrant mission needs additional 15 points to win. Any player (starting with the one not starting the game) may download Bajoran Wormhole: Mirror Universe and/or Barzan Wormhole (to Delta Quadrant may not be moved or closed)
Note: This would both require people coming to the alpha quadrant (but points required reduced from 40 to 15) AND allows to move to any quadrant, since Bajoran Wormhole: Mirror Universe can download the 2 Bajoran Wormholes to Alpha and Gamma Quadrant.
Also there is the thread of making starting 2nd not that bad.
There is also the long term plan to have a bit more turns and easier yet strategic decision making.
that in mind, i start with:
1. Hoghn
Once per game, immediatly check if you havn´t seeded insurrection, started the game 2nd and are behind in points, your next turn is a double-turn. Discard artifact.
2. Fair Play
Seeds or plays, once per game, on one of your missions that your opponent did not also seed. May not be attempted or scouted by opponent. May not leave play. You may not solve or scout opponents missions showing more then 35 points.
3. General Quarters
Seeds or plays on table. For every personal either player reports every turn, after the 2nd, he or she must discard a card from hand. Personal reported as normal card play do not count to the limit. May not be removed from the game.
4. Genetronic Replicator
Plays on table. Once per turn you may prevent one of your personal being killed by a medical related dilemma, if you have 4 other MEDCIAL present.
Note: Medical Crisis, a medical related dilema, was their to nerf vidiians. they are currently one of the worst affiliations and it will take month for the delta expansions(?) so giving them a litte candy sounds nice.
5. You are a Monument
Lore: Humanoid life derived from one species spreading hints in the alpha quadrant.
Seeds or plays on table, may not leave play. Any player who has not solved or scouted an alpha quadrant mission needs additional 15 points to win. Any player (starting with the one not starting the game) may download Bajoran Wormhole: Mirror Universe and/or Barzan Wormhole (to Delta Quadrant may not be moved or closed)
Note: This would both require people coming to the alpha quadrant (but points required reduced from 40 to 15) AND allows to move to any quadrant, since Bajoran Wormhole: Mirror Universe can download the 2 Bajoran Wormholes to Alpha and Gamma Quadrant.
Last edited by Mr.Sloan on Thu Apr 01, 2021 3:47 pm, edited 1 time in total.