Hoss-Drone wrote: ↑Thu Apr 29, 2021 3:23 pm
DarkSabre wrote: ↑Thu Apr 29, 2021 12:38 pm
HoodieDM wrote:
So good feedback. Design will look into helping.
I hope so. I'll say again: Counters being pushed out of the game is what is leading to many of these issues.
I've played enough MtG to know that if you really want players to not play with you, you play a bunch of "counterspells".
Counters only work in mtg bc the fast decks are fast enough to get under them. We don't have that mechanism in 1e bc the opponent still has to face dilemmas also. So the counters that exist have to balance accordingly and imho they are right where they should be now. They either cost you points limiting their use OR they cost you seed slots/card plays (computer crash) which are very valuable.
Play dudes, ships and go is still the tried and true method and the verbs are typically not game breaking anymore so playing counters is less important. This is a good thing. Counters should be a scalpel not a sword. The devil is a sword that cuts off the head of your opponent. That's not fun gameplay and saying that the response should be stock more unfun gameplay is a bad idea long term.
That's a bad connection in comparing counterspells from MTG to Counters in STCCG.
In my experience where counters are in STCCG is not a good situation.
I agree Counters should be a scalpel. I don't think any of the counters in the game are a sword unless they get rid of a dilemma easily (and one can argue the pros and cons on that).
The game has changed a lot. I do think the right counters could help slow down the game. However, losing points at the speed of a Ref card is ridiculous. For me to not be able to on occasion counter an Invasive-Beam In, or Interrogation, or Parallax Arguer, or many other cards that won't break the game is a little disheatening. It makes it so easy to just feel like 'unless my opponent is going to battle me my deck is only going to have issues with dilemmas I run into because they aren't going to play cards that are going to hamper mine'.
Player since '96, Retired TrekCC Social Media Manager, & Retired TrekCC Playtest Manager for First Edition.