#552686
Hi folks! I'm here to bring you a question today, and it's one based on some hot topics here lately. A lot of talk has been going on about The Devil, and how it can devastate a treaty-based deck. One of the common arguments against making changes to The Devil is that cards like Quinn and Amanda Rodgers exist, allowing you to defend against those threats.
But most of 1E's "counter" cards (card that can prevent interrupts or events are typically referred to as "counter" cards in collectible card games) cost points. Either directly, like Quinn, or via the card Oof!, like Amanda Rodgers. In an era where the game is very fast (and thus a race to 100 points), it seems like a lot of people aren't willing to spend those points on these cards.
Where do you fall? Do you use cards like Quinn in your decks? All of them, or just some? If you don't, why not? Is the post cost too much? Would other options, with different costs, make things make more sense for you?
Share your thoughts and sound off!
-crp
But most of 1E's "counter" cards (card that can prevent interrupts or events are typically referred to as "counter" cards in collectible card games) cost points. Either directly, like Quinn, or via the card Oof!, like Amanda Rodgers. In an era where the game is very fast (and thus a race to 100 points), it seems like a lot of people aren't willing to spend those points on these cards.
Where do you fall? Do you use cards like Quinn in your decks? All of them, or just some? If you don't, why not? Is the post cost too much? Would other options, with different costs, make things make more sense for you?
Share your thoughts and sound off!
-crp
Director of First Edition, 2019 - now
"Infinite Diversity in Infinite Combinations. Symbolizing the elements that create truth and beauty."
Klingons say TRANS RIGHTS.
"Infinite Diversity in Infinite Combinations. Symbolizing the elements that create truth and beauty."
Klingons say TRANS RIGHTS.